Fenghuang (5e Creature)

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Fenghuang[edit]

Medium beast, any neutral alignment


Armor Class 16 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 14 (+2) 18 (+4) 20 (+5)

Saving Throws Dex +6, Con +4, Wis +6, Cha +7
Skills Insight +6, Perception +6, Stealth +6
Proficiency Bonus +2
Damage Immunities cold
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 16
Languages Celestial, Common, Draconic, Goblin, Sylvan
Challenge 2 (450 XP)


Innate Spellcasting. The fenghuang's spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: detect magic, faerie fire, protection from energy
3/day each: cure wounds, moonbeam, shield

Pack Tactics. The fenghuang has advantage on an attack roll against a creature if at least one of the fenghuang's allies is within 5 feet of the creature and the ally isn't incapacitated.

Flyby. The fenghuang doesn't provoke an opportunity attack when it flies out of an enemy's reach.

ACTIONS

Multiattack. The fenghuang can use its Chilling Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Chilling Presence. Each creature of the fenghuang's choice that is within 120 feet of the fenghuang and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the fenghuang's Chilling Presence for the next 24 hours.

Cold Breath (Recharge 5-6). The fenghuang exhales an icy blast of hail in a 20-foot cone. Each creature in that line must make a DC 16 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.


The fenghuang, also known as the ice phoenix, is aligned to the cold of the night. These strange avian dragons seem to travel through the spirit lands and the Material Plane and even into the Nine Hells. These great creatures can be made allies with and even used as mounts in battle.
These strange creatures are a mystery and only land at the most secluded of islands or mountains, this is where they construct menhirs and carve strange glyphs into these massive stones with a very soft humming that sounds almost like meditation. Most people wonder why these enigmatic birds land at these places and why they carve the stones there.

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