Felys (5e Race)
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|“||Shiny, shiny, shiny boots of leather.
Whiplash girlchild in the dark. Comes in bells, your servant, don't forsake him. Strike, dear mistress, and cure his heart! I am tired, I am weary. I could sleep for a thousand years. A thousand dreams that would awake me. Different colors made of tears...
|—Velvet, felys poet|
The felys are among the many feline folk who inhabit the land. Like tabaxi, they are lithe of muscle and resembled humanoid cats. What makes them peculiar is their pelt, which often looks like a mishmash of a variety of feline pelts put together, with bizarre colors. For example, you can have a felys with tiger print on the torso, but leopard print on the head, and absolutely nothing on the tail. And the felys could be all purple and magenta. Their eyes are also relatively a bit larger and more luminous in the dark than the average cat. Felys torsos are also longer than other catfolks and the spine has much more vertebrae bones, which allows for more flexibility.
The felys people existed long before the disappearance of the pantheons and the rise of humans. Some of the elder felys remember a time when their people lived in the Underdark, amongst the drow. Back then, in the luxurious drow cities, felys were used as pets by the higher drows, slaves of a golden age. They had developed a kindred feeling with qaggoths, who were also slaves. But with strange aeons, even gods can die. During the fall of the drow cities and the defeat of the Spider Queen, the felys people seized this opportunity to regain their freedom. They fled their dreary home for the lit world above and live there to this day.
Nowadays, felys tribes live a nomad life in the desert while maintaining commercial relationships with the major cities. Felys society doesn't recognize any god. They have ill feelings toward organized religion as they were forced to worship Lolth sometimes during their servitude to the drow. Felys are known for their high-skilled traders and performers. This reputation is somehow tainted by their recognized laziness and poor sense of private property. This attributes to a moderate rate of unemployment in their race, which pushes many to scrounge up dishonest livings as thieves and assassins. In no way has this helped their image.
Felys names usually are derived from diseases, afflictions or disasters, reflecting the vicissitudes of life.
Male: Tetanos, Syphilis, Toxoplasmose, Myxomatose, Cataclysm, Adrenochrome, Feknyouz
Female: Dystrophy, Septicemia, Migraine, Sandstorm, Calamity, Smallpox, Mutiny
A race of nomad feline humanoids with ambiguous morality.
Ability Score Increase. Your Charisma score increases by 2 and your Dexterity increases by 2.
Age. Felys mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
Alignment. Felys tend to prefer Chaotic alignments due to their free-spirited nature. Felys tend to be Neutral or Evil, given that their behavior and moral standards are usually regarded as incompatible with the notion of Good preached by Deus clergymen. Felys don't preach.
Size. Felys vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Cat Senses. Cast, like spiders, have a sixth sense for danger. You are proficient in the Perception skill.
Catacomb Kitten. You know the Primal Savagery cantrip and can cast it at will.
Nine Lives. As a feline, you get some second shots where others aren't so lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll, even if it is another 1. You must finish a long rest before using this trait again.
Languages. Felys can speak, read and write Common and Undercommon.
Random Height and Weight
|5′ 2″||+2d6||90 lb.||× (2d6) lb.|
*Height = base height + height modifier