Fell Turtle (5e Creature)

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Fell Turtle[edit]

Medium undead, chaotic evil

Armor Class 14 (natural armor)
Hit Points 9 (2d8)
Speed 10 ft., climb 5 ft., swim 20 ft.

13 (+2) 6 (+0) 10 (+1) 5 (-3) 5 (+0) 4 (-3)

Damage Vulnerabilities cold, radiant
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Challenge 1 (200 XP)

Underwater Camouflage. The turtle has advantage on Dexterity (Stealth) checks made while underwater.


Snap. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage


Withdraw. It can withdraw its arms, legs, and head into its shell as a reaction. While it is withdrawn, it gains a +5 bonus to AC and is immune to any effect that would move it, but it cannot move or perform any actions, and it can only see in front. It may exit its shell as a bonus action.


A facetiously sturdy-looking discolored turtle, rumored to be the agglutination of many a dead turtle. It hides a ridiculously powerful jaw and a rather low tolerance for damage.

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