Feats (Berserk Supplement)

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The following is a list of all available feats in this setting in addition to any non-racial feats from official materials.


Prerequisites: Personal history justification, Human race
You partially descend from a race not of the physical world. As an action, you gain the racial features of one non-human race, and your movement speeds are replaced with the race's. This lasts for 1 minute or until you end it as an action, and you may do this once, regaining use at the end of a long rest. You can not take this feat more than once, and you may only transform into one race.


Prerequisites: A score of 20 in any ability score
One ability score that you have a score of 20 in increases to 24.

Attuned Weapon

Prerequisites: 18 Strength or Dexterity
During a long rest, you may attune to one magical or nonmagical weapon of your choice. While you are wielding this weapon, you may ignore the loading property if it has it, you can not be disarmed of it unless you are grappled or restrained, and you gain a +1 bonus to its attack and damage rolls.

Double Weapon Master

Fencing Expert

Dagger Expert

Anatomy Expert

Poison Expert

Simple Weapons Expert

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