Feathered Dragon (5e Creature)

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Feathered Dragon[edit]

Huge dragon, neutral good


Armor Class 17 (natural armour)
Hit Points 124 (16d10 + 32)
Speed 40 ft., climb 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
14 (+2) 21 (+5) 15 (+2) 10 (+0) 17 (+3) 18 (+4)

Saving Throws Dex +8, Con +5, Wis +6, Cha +7
Skills Intimidation +2, Perception +11, Stealth +2, Insight +11
Damage Vulnerabilities Thunder
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from nonmagical weapons
Condition Immunities Frightened, Charmed, Poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages Common, Draconic, Celestial, Telepathy 60 ft. (With creatures that share a language)
Challenge 11 (7,200 XP)


Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Airborne. The dragon has advantage on Dexterity saving throws while flying, but disadvantage on Dexterity saving throws while on the ground.

ACTIONS

Multiattack. The dragon can use its Graceful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 5) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 11 (1d10 + 5) bludgeoning damage.

Graceful Presence (Once per long or short rest). Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or suffer disadvantage on all attack rolls made against it until the beginning of its next turn. A creature that is immune to the charmed condition is immune to this effect. A creature that has advantage on saving throws against the charmed condition may apply that advantage to this saving throw.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Song of Wrath. The dragon lets forth a wailing cry in a 30 foot cone. Each creature in that cone must make a DC 16 Wisdom saving throw, taking 38 (8d8) radiant damage on a failed save, or half as much damage on a successful one.
Heavensong. The dragon begins to sing a beautiful song. Each creature within 20 feet of the dragon must succeed on a DC 16 Wisdom saving throw. On a failed save, the creature is charmed by the dragon for 1 minute, regarding the dragon as a trusted friend to be heeded and protected. Although it isn't under the dragon's control, it takes the dragon's requests and actions in the most favourable way it can.
Each time the dragon or the dragon's companions do anything harmful to an affected creature or their companions, it may repeat the saving throw, ending the effect on itself on a success.

LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 13 (1d10 + 5) bludgeoning damage and be pushed back 5 feet. The dragon can then fly up to half its flying speed.



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