Feather Haltija (5e Creature)
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Small undead, chaotic neutral
Skills Perception +4
Charge. If the feather haltija moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting. The feather haltija's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
Multiattack. The feather haltija makes one ram attack and one flay attack.
Flay. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) slashing damage, and the target makes a DC 13 Constitution saving throw, taking 13 (2d8) psychic damage and becoming stunned for 1 round on a failed save, or taking half as much damage on a successful save.
Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (5d4 + 2) bludgeoning damage.
A feather haltija is a forest spirit born from the collective power of the ghosts of animals slaughtered for meat and driven by their anger and fear. It appears to be a tangled, shifting mass of antlers and bones from dozens of species; on either side are large moose antlers, almost winglike except that their subtle movements don't correspond to those of the creature as a whole. Underneath, several antlers jut out and curve together, forming a claw or mouth; from the center, a long, thin wire hangs down. Covered in spots of rust and dried blood, this wire has countless sets of blades running down either side of its length, and from a distance it could be mistaken for a massive feather.