Fang (5e Race)

From D&D Wiki

Jump to: navigation, search

Fang[edit]

The fang are an entity shrouded in secrecy. Some believe they don't exist.

Physical Description[edit]

The fang are a small race of squat humanoids with skin ranging from fleshy pink to dark grey. Their faces are small and pointed, with glowing red eyes and pointed ears on the side. The fang resemble deep gnomes in a lot of ways. They are rarely over 3 feet tall and reach maturity at age 5. They can live to be over three hundred years old, however, with the oldest being 310.

History[edit]

Tales tell of a dark god of life and death called Hedrill. Hedrill believes that the living should be pitied because life itself is the greatest plague of all. Those who are an inch away from death, yet not wish to leave the world, are visited by Hedrill when they take their final breaths. They are offered a deal. In exchange for a prolonged time in the world, they are to serve him by curing the world of the evils of life. Those who make this deal are reincarnated as the creatures known as the fang. The fang comprise a cultish organization worshiping Hedrill of the same name. These creatures have very little memory of their former life, and their souls are infused with the power of death. They now roam in their new bodies, though people are unsure whether they remove evil from life, or the evil called life.

Society[edit]

The fang live in small tribes, or sects, as they are usually called due to their religious component. These sects are scattered through out the land, usually underground, though anywhere which light or prying eyes rarely reach is fair game. Elves have reported seeing them in deep dense forests where the thick canopies block all light. Each sect follows an individual sect chief, and when they have sabbaths, or, meetings, a single main chieftain reigns over them across multiple sects. Under the chiefs are the death doctors, similar to voodoo or witchcraft. Those who are chosen by Hedrill or become extremely sensitive to his calls are usually prime candidates to be the next chiefs. The are known to be very mobile despite the sizes their sects can reach. This has allowed them to survive raids on their communities from mobs and adventurers alike. They are generally not a popular figure with other races, who see the fang as a menace not unlike the drow.

Religion[edit]

Each sect has a copy of a scripture known as the Vita et Mortum. It is the holy book of Hedrill and the fang follow the books teachings religiously. When a member of the tribe reaches the age of four, a ceremony takes place called the culling, where the sect chief decides the fate of the young fang. The chief uses a variety of methods to contact Hedrill and consult his will before announcing a verdict. If the young one is given the title of "The Hand of Hedrill" the young fang is then trained vigorously for his destiny outside the village, where he will carry out the gods will. If he is given the title "Cultivator of the Family," he is then trained in the ways of the tribe. The Hands are usually skilled in the art of manipulating death, spelling fear for outsiders.

Personality[edit]

While the legends are ominous, the fang members are believed to actually be quite a placid people. Following the will of Hendrill, they are not to harm those who seem happy living. Therefore, they get along fine with flourishing societies and wealthy communes. However, they view suffering as a byproduct of life and are eager to liberate those they view to be overwhelmed by this illness. They themselves value a clear mind to perceive those suffering and the causes of it. While rare, there have been reports of seeming vigilante behavior among the fang who claim to remove the poison of life by murdering villains and ne'er do wells. It is unknown if the fang themselves are partial to suffering but they are very detached in general.

Fang Names[edit]

The fang take names which are androgynous and simple, not seeming to give much thought to addresses.

Male: Fers, Ors, Kris, Uis

Female: Lys, Jan, Han, Pel

Fang Traits[edit]

Short humanoids that carry out the wills of a death god
Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age. The fang generally have lifespans of 250 years on average, with the oldest being 310.
Alignment. Fang do not have an inclination towards good or evil.
Size. The fang have a size akin to that of dwarves. Your size is Small.
Speed. Your base walking speed is 25 feet.
Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Menacing. Your red eyes put others in unease. You have proficiency in the Intimidation Skill.
Born of Death. Your soul is infused with the power of death and though forced to exist by Hedrill, it longs to die. Healing spells and potions are actually detrimental to you, causing damage of the same amount they would normally heal you. However, you heal via deathly energies thus. When you take necrotic damage, you take no damage, instead regaining hit points equal to the amount of damage divided by 10, rounded down (E.g., 11 necrotic damage heals 1 hit point).
Hedrill's Corruption. The necrotic energy inside your soul has taken over everything else. Once per combat, you can deal extra necrotic damage to one creature you hit with an unarmed strike or an attack equal to your proficiency bonus.
Empty Shell. You have little else in your life but dedication to Hedrill. Worldly wonders do not hold appeal to you. You have advantage in saving throws against being charmed.
Languages. You can speak and write in Common and Abyssal.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 0″ +1d8 125 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: