Fanalis (5e Race)
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|“||Return home, proud lions, and recall everything you deserve.||”|
|The Fanalis Corps.|
The fanalis in their true form are red-maned leonine beasts with skin like bronze metal. Their skin was said to be as strong as steel. Upon arriving to the new world, their form was sacrificed in favor of humanoid shape. Their mane became hair and their skin turned paler. They retained a high muscle mass, which has a metallic sheen when flexed or tightened. Their eyes usually look golden and can also be red. Most fanalis like a piercing on their bottom lip as a distinction.
In the world of Alma Torran, there existed the Dark Continent, which was a new world made by the god Solomon. Within was the home of the fanalis, named Cathargo. As the Dark Continent was largely separated from the new world within the Great Rift, the fanalis perfected their powerful bodies away from prying eyes. Their beast form was ferocious, and they were the ace hunters easily across the world. Eventually, as the old world died, the fanalis were among those transported to the new world, where their beastly guise fell away and they took on human shape. None of their strength was lost, as they were still easily the most powerful race. As they lived among the many other species of creatures, their blood came to diverge into the pureblood and those of other blood. Purebloods retained much greater strength and closer relation to their beastly, savage side. However, their bodies very very unreceptive to magic, and so they were often unable to use artifacts and such. Those of other blood balanced their lesser strength with a higher affinity for magic. Thus the fanalis race all around was a force to be feared.
The fanalis are a hardy race to have survived as long as they did in the Great Rift. Upon transport to the new world, the transformation left them somewhat disoriented and they were taken advantage of, with many sold to slavery for their strength. However, as they regained their wits, they broke free. Today, they live in small groups seeking to regather their race so they might return to the Great Rift, which is the true home of the fanalis. Once there, they are said to never be able to leave again. Their small groups are governed by strength and bonds between blood. Purebloods sometimes find half-bloods diminutive, but they acknowledge their power with magic.
Their names derive from odd tongues in the Middle East.
Male: Yaqut, Masrur, Lo'Io', Muu Alexius
Female: Morgiana, Sadi, Razol, Myron Alexius
People from a no-man's land that used to be beasts
Ability Score Increase. Your Dexterity score increases by 1.
Age. Fanalis mature at about the same rate as a human, but have a significantly larger mortality rate due to their tendency to fight.
Alignment. Fanalis often have no preference for alignment, due to their constant changing whim.
Size. Fanalis vary widely in height and build, from barely 5 feet to well over 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Enhanced Senses. Your beastly senses for battle remain with you. You have advantage on Wisdom (Perception) checks using your sense of smell.
Strong Legs. Your legs are incredibly powerful and can withstand heavy pressures. Your jumping distance is doubled. Additionally, you have advantage on checks to land on your feet and you do not take fall damage from heights of 60 feet or less.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Choose from the pureblood and half-blood subraces.
The pureblood fanalis can trace both their parents back to the beginning, when their race first arrived to this world, in their purest. They boast very strong bodies.
Ability Score Increase. Your Strength score increases by 2.
Overpower. Your might is immeasurable. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Lightning Jabs. The bare fists of a pureblood fanalis can hit like lightning. Your unarmed strikes deal bludgeoning damage equal to 1d4 + your Strength modifier.
Thick Skin. Your skin is your own armor. While unarmored, your Armor Class is equal to 11 + your Dexterity modifier. You may use a shield and still gain this benefit.
Half-blood fanalis happened as a result of the proliferation of the race over their time in the new world. They have the blood of the residents in the new world, which are more attuned to magic.
Ability Score Increase. Your Dexterity and Wisdom scores each increase by 1.
Magoi Well. You have an enlarged capacity for magic thanks to your mixed blood. You know two cantrips and one 1st-level spell of your choice from the sorcerer spell list. You regain the ability to cast the first level spell this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Rukh User. You are not unfamiliar with magic objects and their lore, as you can actually use them. You are proficient in the Arcana skill.
Random Height and Weight
|5′ 0″||+4d8||135 lb.||× (1d4) lb.|
*Height = base height + height modifier