Faerie Dragon (5e Race)
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This variant of the more wild counterparts have settled among the races of the world, studying and learning their ways. Although they have lost access to some of their natural magical prowess in the process, they have learned how to grow in power and gain access to greater magics through more than just age.
|Faerie dragons are notable for |
their brightly colored scales.
A typical Faerie Dragon resembles a dragon the size of a house cat with colorful, gossamer wings, similar to a butterfly's. Where wild Faerie Dragons change in color as they age, running the entire spectrum of the rainbow as they get older, the descendants of those who settled into learning the ways of the civilized races can be born any color, and often times have scales that shine in multiple colors at once.
Being naturally curious, it was only a matter of time before a small section of wild Faerie Dragons began to wonder how the two-legged races of the world lived. Although considered boorish for their overall lack of a sense of humor, some of these playful tricksters began to live among humans, elves, and even dwarves. They were particularly fond of the amicable halflings, with whom they shared a great enjoyment of the lighter side of life, and the industrious gnomes, who were always tinkering with the most fascinating trinkets. Over time, these Faerie Dragons who descended from the settlers noticed their natural magical powers weakening, but also noticed they could learn how to train themselves to be stronger in ways their ancestors and wild cousins could not.
Faerie Dragons live in all societies of the world, and will display the customs of whatever society they grew up in, but retain their playful nature from days past, often playing harmless pranks on their neighbors and friends. They dislike humorless individuals and will often try even harder with their jokes in order to get them to stop being so serious.
Faerie Dragon Names
Faerie Dragons have no real naming conventions, names being a relatively new concept to them. Occasionally they will take on names from whatever culture they live in, twisted with humor to fit their personality, or will simply call themself something playful and ridiculous. They also don't follow typical gender naming conventions, with both males and females taking whatever name pleases them the most.
Faerie Dragon Traits
Magical dragons that have eschewed living wild to be closer to more potential targets for their pranks.
Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age. Faerie Dragons mature earlier than most dragons, usually at around 5 years, although they are not considered "emotionally mature" (in a relative sense) until they are around 50 years old. They can live upwards of 5000 years.
Alignment. Faerie Dragons love playing tricks above pretty much anything else, but very rarely are they malicious. Most are chaotic, and usually lean towards good. Evil faerie dragons use their tricks for vicious purposes, often to cause grievous harm for their own amusement.
Size. A typical Faerie Dragon is around 2 feet long and weighs in the area of 5-10 pounds. Your size is tiny.
Speed. Your base walking speed is 10 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dragon. Your creature type is Dragon. You are immune to spells and effects such as hold person that specifically target humanoids.
Faerie Dragon Magic. You know the dancing lights, mage hand, and minor illusion cantrips and can cast them at will. Additionally, you know the invisibility spell and may cast it once, targeting only yourself. Once you cast this spell, you may not do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Flight. You have a flying speed of 30 feet. You cannot use this flying speed if you are wearing medium or heavy armor. In addition, when you take damage while flying, make a Constitution save with a DC equal to 10 or half the damage is taken, whichever is higher. If you fail the saving throw, you fall to the ground.
Minor Telepathy. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
Euphoric Breath. You can exhale a puff of euphoric gas at one creature within 5 feet of you. The creature must succeed on a Wisdom saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature that fails its save cannot take reactions and must roll a d6 at the start of each of its turns to determine what it must do for that turn. On a roll of 1, the target moves in a random direction and takes no actions or bonus actions. On a 2-5, the target moves in a random direction. On a 6, the target behaves normally for the turn. This effect lasts for 1 minute or until it succeeds on a Wisdom saving throw at the end of its turn. Once you use this feature, you can't do so again until you finish a short or long rest.
Languages. You can read, write, and speak Common, Draconic, and Sylvan.
Random Height and Weight
|1′ 10″||+1d4||4 lb.||× 1 lb.|
*Height = base height + height modifier