Fae Born (5e Race)
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The Fae like nature are ever changing and ever dangerous, never underestimate any Fae even if they are merely a descendant, like I -Melkorintus Nelimaphesta, Fae Born king of the east.
Though essentially humanoid in physical build, the Fae Born boast an unearthly grace and beauty that enhances their features. They also possess pointed ears and elongated canines.
The history of the Fae Born is complicated, most lost through time. They are the children or descendants of Fae creatures that had woven their seed amongst mortals thus giving the Fae Born magic in their veins.
Fae Born are not a common race whatsoever so Societies of large amounts of them are nigh unseen so Fae Born usually disguise themselves as Elves to blend in with the world.
Fae Born Names
Fae Born will often have the names of the peoples they were born to or adopt monikers.
Fae Born Traits
Descendents of the Fae with natural magic.
Ability Score Increase. You Wisdom score increases by +2, as well as your Dexterity score by +1.
Age. Fae Born like their Fae kin live very long while Fae Born, related to lesser Faes, will live to about 700 years old after the Settling. All pureblooded Fae go through the Settling - with their bodies attempting to be locked into immortal youth. It is a rough process, their bodies and magic needing months to adjust to the sudden freezing and reordering or their aging process.
Alignment. Typically Fae Born are always a form of Chaotic or Evil. Even if they have good intentions, they always go about it the wrong way.
Size. Fae Born vary widely in height and build, from barely 3 feet to about 6 feet tall. Your size is Medium or Small your heritage determines which.
Speed. Your base walking speed is 35 feet. Some Fae are born with wings. If so, you also have a flying speed of 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Strong Blood Ties. With magic running through your veins, you may choose one element to control and gain resistance to.
Communion with Nature. You are able to communicate with plants and animals, but they are not obligated to do as you say.
Fae Magic. You can innately cast the following Spells, requiring no material components: At will: Druidcraft and Thorn Whip You know the Druidcraft cantrip. When you reach 3rd level, you can cast Entangle once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast Barkskin once and need to finish a long rest before you can cast it again.
Languages. You can speak, read, and write Common and Sylvan.