Excremini (5e Creature)
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Small elemental, unaligned
Armor Class 8
Proficiency Bonus +2
Amorphous. The excremini can move through a space as narrow as 1 inch wide without squeezing.
Methane Burst. When the excremini takes fire damage it releases a nauseating smell in a 10-foot radius. Each creature within the radius that can smell must make a DC 12 Constitution saving throw or be incapacitated until the end of its next turn.
Nauseating Aura. A creature that can smell that enters a 5-foot radius around the excremini must make a DC 12 Constitution saving throw or be poisoned until it exits the radius.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Excreminis are simply smaller excrementals. They're also often employed as guards in wizards' menageries. Giant apes love excreminis for their sheer throwability. Like their larger counterparts, they obey simple commands of whoever made them.
Elemental Nature. An excremini doesn't require air, food, drink, or sleep.
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