Evorian (5e Race)
From D&D Wiki
Evorians are primarily human in appearance. Their ear length goes just above their head. Increased endurance, stamina, and the ability of far sight. Eye colors are: black, yellow, orange, green, red, and blue. Hair colors are: yellow, black, red, dark green, and variants of brown. They generally tend to be more physically appealing than others.
Evorians are one of the oldest races. They tend to be fairly arrogant because of their seemingly infinite history of being the top race. They were the first race to use and master the art of magic and advanced crafting techniques; like glass, showers, and plumbing. This is what leads to their arrogance, along with their obsession with perfection in every area of their lives. Evorians will banish others for seemingly minute things. Such as, picking up and using a weapon that is not Evorian, or their own weapon in combat. However, they have created and perfected a vast amount of fighting styles and techniques that were adopted by the other races.
They have a natural affinity for nearly all types of magic, excluding alchemy. They are generally driven forward by a hunger to learn and realize their own goals. They are often seen as arrogant and pretentious. They possess a vast intellect acquired over a long period of time. Although, they develop much slower mentally than most any other race does.
They prefer not to have any harsh vowels or sounds in their names. They also generally have four names.
Powerful humanoids in both sight and mind.
Ability Score Increase. Your Wisdom score increases by 2 and your Charisma score increases by 1.
Age. Evorians are an old race with even the weakest living to be 600 or more, but the stronger can live to just about 1000 years old
Alignment. Being as this race lives for centuries and is exceptionally wise they tend towards the structure of lawful alignments.
Size. Evorian are comparable in size to humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Enhanced Sight. Your eyes have a heightened functionality. In conditions of clear visibility, you can make out details of creatures and objects as small as 2 feet across up to 1 mile away.
Mind Over Matter. As a reaction to taking damage from a source you can see, you can choose to convince your body that it has taken less damage then it actually has, halving the damage of the attack. You must finish a short or long rest to use this ability again.
Unsettling Aura. You have a natural aura which makes others around you feel guilty or inferior when they attempt to hide their intentions from you. You are proficient in the Insight skill.
Trained Vision. You have trained your vision to see in the dark you have 120 feet of dark vision
Languages. You can speak, read and write Common and one other language of your choice