Evolland (5e Race)
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|“||Kerrrooooaak! Prepare to meat your end by my pointy stick, roooak!||”|
Evolland, also known as oogama in their native tongue, are enormous toad creatures that stand taller than the average man. They have long and agile tongues which they use to catch other creatures to eat. Their mouths are able to expand up to half their own body's height, allowing them to swallow a good deal of creatures. They are able to stand on their hind legs and walk like humans. Their breath is a strange, rainbow colored substance that can induce sleepiness in whatever organisms breath it in. Mimicking humans, they are known to wear clothes and even use weapons.
It is said that evolland originate from lands of the east, where primal energy and arcane influences mix and alter certain creatures over time. In their original tongue, evolland are called oogama, meaning "giant toad." They are said to come about when an unnaturally long lived toad of 100 years or more has accumulated an excess of magic and primal energy. This in turn changes them from a normal animal into something more of a spirit or graduated creature of sentience. This is a similar life cycle to that of nekomata or kitsune. Evolland were introduced to the rest of the world over the course of seafaring expansion. While they initially lived like brutes in forests and terrorized those who crossed their rivers, eventually, they sought to get out of their metaphorical well.
Evolland are belligerent creatures with mild cases of scopophobia. Instead of reacting with fear, they do so with rage, picking fights left and right with those they think are staring at them. Outside of their natural habitat by streams and rivers, evolland are fairly solitary. Within their own element, evolland live in damp caves by water sources and fiercely guard their territory. They live in groups that commonly interchange members when mating seasons come, which is a time of great bellicosity. The largest male evolland usually gets his pick of a choice female, though females are known to wander on their own in search of mates. Evolland are fairly fond of sports like wrestling, which they use to show off during mating. Otherwise, they hunt other creatures along the waterfront, like snakes, rats, and even humans. Due to their belligerent attitude, evolland are highly antisocial.
Names for evolland commonly derive from their original language of Wa. Males have very long and illustrious names based on their status and strength. Female evolland all have names of roughly the same length with the connector "no" in the middle.
Male: Kaeru no Ou, Taira Masakadokutsuni, Shunsansei Hikaru, Ikeda Dorountsuguto
Female: Taki no Hime, Ao no Yasha, Kawa no Oujo, Mizu no Ko
Mysterious frog people.
Ability Score Increase. Your Strength score increases by 2.
Age. Evolland reach maturity at 2 years of age and live about 60 years. This is considered their age after they have evolved from living 100 years as a normal toad.
Alignment. Evolland are usually solitary creatures and have some neutrality in their alignment. They are generally chaotic.
Size. These toads are not called giant for nothing. They are around 8 to 9 feet tall, and 10 feet at most. Your size is Large.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Rainbow Breath. As an action, you exhale a rainbow cloud of soporific vapors. Creatures smaller than you within a 15-foot cone must make a Constitution save against a DC of 8 + your Constitution score + your proficiency bonus or fall unconcious until the end of your next turn, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. You must finish a long rest before using this trait again.
Tongue. You can use your tongue to grapple targets up to 10 feet away. You do not provoke an attack of opportunity or incur penalties for not having both hands free when starting a grapple in this manner. Normal rules for grappling apply afterwards.
Scopophobic Rage. As a bonus action, you can move up to half your movement speed toward a creature you can see. You must end this move closer to the creature than you started.
Languages. You can speak, read, and write Common and Aquan.
Random Height and Weight
|3′ 0″||+1d12||80 lb.||× (2) lb.|
*Height = base height + height modifier