Ether Primordial (5e Creature)
Ether Primordial[edit]
Gargantuan monstrosity, any alignment Armor Class 18 (natural armor)
Saving Throws Wis +12, Cha +10 Emergency Hibernate. When the primordial is below 0 hit points but above -290, it does not die. Instead, it returns to the Ethereal Plane, where it falls into a deep slumber. For every year the primordial remains in this state, it regains 5 hit points. The primordial awakens again when it has regained all its hit points. Innate Spellcasting. The primordial's innate spellcasting ability is Wisdom. The primordial can innately cast the following spells, requiring no components. At will: mage hand Magic Weapons. The primordial's weapon attacks are magical. ACTIONSEthereal Claw. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (3d12 + 5) slashing damage plus 6 (1d12) force damage. Concentrated Cyclone. Ranged Weapon Attack: +12 to hit, range 120/300 ft., one target. Hit: 12 (1d10 + 7) bludgeoning damage plus 13 (2d12) force damage. Force Lash. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 7 (2d6) force damage, and each creature other than the primordial within 15 feet of the target must succeed on a DC 17 Constitution saving throw or take 3 (1d6) slashing damage and 7 (2d6) force damage.
LEGENDARY ACTIONSThe primordial can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The primordial regains spent legendary actions at the start of its turn. |
In most cases, primordials are meant to be sources of ancient mystique, rather than something to be faced in a head-on battle. Even if the primordial is a threat, it is kept out of sight, and more of an indirect threat than anything or a force of nature. As such, to give those primordials a stat block would fly in the face of all that. However, there is one case where this is not true. Guardians of the Ethereal Plane. As their name indicates, ether primordials come from the Ethereal Plane. There, they keep a watchful eye over the Border Ethereal. If something capable of wiping out planes, or has some other agenda or ability that would cause some kind of cosmic disruption, comes out of a portal somewhere these primordials team up to terminate it before it can get to another plane. Accidental Planar Travelers. In practice, the more inexperienced ether primordials, or even just ones that have not established a lair, could get caught in ether cyclones like anyone else. When they end up on the Border Ethereal of some place, the first thing they do is try to find someplace to rest for a little while, maybe hibernate, before trying to return home. However, like how cults spring up around mummies and krakens, the primordial might find itself an object of worship before it can do so. In such an event, lawful-aligned ether primordials feel obliged to stay and guide these cults. |
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