Ether Elemental (5e Creature)
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Large elemental, neutral
Armor Class 14
Proficiency Bonus +3
Ethereal Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 7 (2d6) force damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 7 (2d6) force damage.
Illumination. The elemental sheds bright light in a 40-foot radius and dim light for an additional 40 feet.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) force damage.
Among the four elemental planes is a theoretical fifth, ether. Most scholars heavily debate the existence of such a thing as it would completely change all they knew of the elements. One of the most pressing arguments for the existence of this fifth element is the elusive ether elemental: a fuzzy humanoid shape made of violent prismatic energy found roaming the Ethereal Plane. Ether elementals are commonly drawn out by attempts to travel through different planes of reality.
Elemental Nature. An ether elemental doesn't require air, food, drink, or sleep.
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