Estola: Crokodan (5e Race)
From D&D Wiki
Maestro Coraz: "Even though our children choose different paths, we all share a Heart."
|A Crokodan Senda named Iro is known by all Corazon, his exploits are only overshadowed by his wisdom, although no one knows how he obtained it.|
Crokodan are quite similar to humanoid crocodiles, most are taller than humans, their skin is scaly, with hard and rough scales all over the body except from the belly to the lower jaw where these scales are much smoother and more flexible, no less strengthened for that. Its main colors are brown and green, although there are also blue, red, yellow, white and black.
There are few if any records of the history of the Crokodan. In the beginning, the Crokodan were nothing more than a reptilian species, they inhabited an area located in the south of the planet with abundant cold forests, swamps and frozen wastelands. And it could have stayed that way for countless times, yet word-of-mouth paintings and stories tell how Doran, a god known for shaping the world, endowed these creatures with intelligence, guiding them on a path of balance and respect for the nature. The Crokodan, enlightened by Doran's guidance, followed the path he had prepared for them as a token of appreciation for his wisdom.
Crokodan society is based on discipline, however, not all Crokodan follow the same ideals, that is why there are three Clans, the Claw Clan; of more firm and individualistic ideals, the Fist Clan; Respectful and social and the Palm Clan; Respectful but individualistic.
But there are always those who do not fit into any clan, in this case, there is a central place among the clans called Corazon, in which everyone is accepted regardless of their ideals.
Most Crokodan names come from a poor pronunciation of natural elements: Thus, Air = Aide. Although little by little they have taken names from neighboring civilizations, so names like Lucas, Lian ... are possible. However, they never use the J in their names, instead they use the G.
Male: Iro, Aide, Tiero, Valeo, Dyr, Casdal, Roco, Pedrigo, Lluvil, Toralto, Coriete
Female: Ako, Petra, Tormalta, Riscal, Ramail, Troa, Ango, Montana, Rio, Nue
They live in harmony with the natural environment, and spend their time strengthening body and soul.
Ability Score Increase. Your Constitution and one other score to choose increases by 1.
Age. Crokodan usually live between about 70 and 90 years, having fully matured at a young age of 8 years. They reach old age after 70 years.
Alignment. They are mostly good neutrals due to instilling discipline from an early age.
Size. This race tends to be somewhat taller than a human, counts as a Medium creature, measures approximately over 6 feet and has a strong constitution.
Speed. Your base walking speed is 35 feet. Also a swimming speed equal to his walking speed.
Darkvision. You mostly prefer to hunt at night, as such you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Self Defense. You know very well how to land good blows, either with your hand, tail or feet, your unarmed blow does 1d8 + Strength of blunt damage. This damage increases to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level.
Great capacity. Due to your large lung capacity you have an advantage on saving throws to keep your breath underwater or avoid breathing gases. Normally, you can hold your breath for 3 hours without problems.
Scaly Skin. As long as you are not wearing heavy or intermediate armor, you gain a +1 bonus to your AC, you can still use a shield and benefit from its effects normally.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Choose one of the following sub-races:
Ability Score Increase. Your Dexterity score increases by 1.
Superior Complexion. You count as an oversized creature when calculating your carry and thrust capacity. Also, when hit with a blunt attack, he can reduce damage by 2.
Ocular Membrane. Thanks to a membrane that covers your eyes, you are more difficult to blind, you can add your proficiency like bonus in saving throws that are intended to avoid having visual difficulties.
Ability Score Increase. Your Intelligence score increases by 1.
Below Normal. You are small size.
Little Elusive. Being smaller and smarter helps him hide better, you are proficient in the Stealth skill, if you already are, double the bonus. Also, at your choice, you can use your intelligence modifier to calculate Stealth.
Echo Sonar. You can use the cantrip Message , this ability is not magic, you can cast it without using V, S or M components, but the range you can communicate is 60 feet. The rest of the restrictions remain.
Ability Score Increase. Your Strength score increases by 1.
Superior Complexion. You count as an oversized creature when calculating your carry and thrust capacity. Also, when hit with a piercing attack, he can reduce damage by 2.
Intimidating Presence. Your tough and defiant appearance would scare anyone, you are proficient in Intimidation, if you already are, add double your competence.
Ability Score Increase. Your Wisdom score increases by 1.
Inner Focus. His body and mind are innately separated and in perfect synchrony, you can use Concentration on yourself, while your mind concentrates on what is foreign to you. In other words, you can use Range Concentration: On yourself, while maintaining concentration on another activity (As Hunter's Mark for example). You have the advantage to maintain the concentration of your body, but not of your mind.
Natural Intuition. More easily perceive the interests and concerns of others, even if they try to hide it, you have competence in Insight, if you are already competent, you double the bonus for competence.
Random Height and Weight (Crokodan)
|6′ 0″||+2d8||200 lb.||× (2d4) lb.|
*Height = base height + height modifier
Random Height and Weight(Crokodan Vial Only)
|3′ 5″||+2d6||120 lb.||× (2d4) lb.|
*Height = base height + height modifier