Endathar (5e Race)
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|“||If I don't go through with this, the rest of the demons will hunt down every other demon that Lady Kyra creates on the chance that they will be good as well. I'm not doing this for me. I'm doing this for those that'll follow me.||”|
|—Greater Demon Endathar in response to Jastan's warnings|
|By Anna Lopina|
Endathar are feline creatures covered in short, dark fur ranging in color from navy blue, to maroon, dark grey, and black. The stand slightly taller than humans and have short muzzles with sharp pointed teeth and two large fangs which are prominent when they smile. They have retractable claws on every finger but the claws on their middle and ring fingers can grow up to two inches as opposed to the one inch claws on the rest of their fingers. Their eyes can be any color imaginable, and are one of two ways to see past an endathar's excellent poker face, as they change with mood. The other way is their tail. An endathar's tail as quite long, usually being over half as long as the endathar's height. The fur on the tail is much longer than the fur on the rest of its body, usually two to three times as long. The tail fur is also special as it can change pigment also based on mood.
The endathar were created by the god Jastan and his wife Kyra. Jastan held them with little regard due to their unsightliness and left them to Kyra for keeping. She created more of them on her own and her trusted guard, Endathar, watched them with her. The endathar were so named because Endathar was the great god who died for them to truly exist. Endathar was a good god but also a demon. Endathar were originally fashioned in the shape of fiends, but they were not completely so. Thus, they were reviled and hunted by greater demons. Jastan did not wish to dirty his hands protecting them, and warned Endathar of the same.
However, Endathar gave his life so as to make them true fiends, granting them protection from much of the harm that would have befallen them. As a result however, Jastan had all the endathar disowned and casted from his divine realm. Lady Kyra grieved over the loss of her creations and Endathar. Jastan locked her away in a heavenly tower deep in his domain. It is said the endathar are inherently drawn to Kyra's bereaved cries, which leads them to Jastan's realm. They are inherently inclined to oppose Jastan for having abandoned them. However Jastan was wily and made it known of the endathar's true nature. People feared the demons and the endathar were hated as much as the tieflings.
Endathar were not true fiends until the death of the great demon god. When Jastan casted them aside, their eyes were opened and they embraced their new chaotic and evil nature to fight the god. Endathar do not commonly venture outside their hamlets, which are threadbare and few and far in between. Usually, they move instead as a unit. They are aware of their place in the world and how repugnant they are seen as. However, that doesn't stop them from following that sad song of cries that rings in their dreams and tells them of a trapped maiden in a god's tower.
Endathar often live in a polyamorous society led by the strongest and smartest. They are very adaptable to environments as nomads. However, they often get into skirmishes with towns they rest near, which can usually only end badly. Endathar are not afraid to play demon and ransack a town or two.
Endathar names tend to begin with a vowel immediately followed by a soft consonant, and tend to end in an r.
Male: Endarial, Altir, Onjar, Ulnes, Ollar
Female: Iltal, Ylis, Anisil, Ursal, Els
Feline creatures that are actually pure demons
Ability Score Increase. Your Charisma increases by 2, and one other ability score of your choice increases by 1.
Age. Endathar mature at the age of 12 and live to roughly the same age as humans.
Alignment. Due to the sacrifice of Endathar, most endathar are chaotic leaning, and tends towards evil.
Size. Endathar are slightly taller than humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fiendish Blood. Endathar changed in body and mind when their god died for them. You are resistant to fire damage. You are vulnerable to radiant damage.
Feline Body. Endathar retain some of their cat-like grace despite their newfound demonic ferociousness. You are proficient in Acrobatics.
Natural Weapons. Endathar claws are their best and trustiest weapon. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages. You can speak, read, and write in Common and Abyssal
Random Height and Weight
|6′ 0″||+1d12||90 lb.||× (2d4) lb.|
*Height = base height + height modifier