Enchantress (5e Creature)

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Medium humanoid, neutral

Armor Class 17 (Padded armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.

6 (-2) 23 (+6) 10 (+0) 21 (+5) 24 (+7) 17 (+3)

Saving Throws Intelligence +8, Wisdom +10
Skills Perception +10, Arcana +8
Senses passive Perception 17
Languages Common, Dwarvish, Elvish, Giant, Halfling, Gnomish, Goblin, Orc, Primordial
Challenge 5 (1,800 XP)

Illusion. The enchantress can make 1 creature make a Wisdom saving throw with a DC of 14. On a failure, the creature is charmed by the enchantress. On a success, the creature is automatically immune to the enchantress' Illusion ability for 24 hours.

Mental Reading. The enchantress can make 1 creature make a Wisdom saving throw with a DC of 16. On a failure, the enchantress can read her target's dreams and fantasies, adding 5 to the DC for the Illusion ability. On a success, the creature is immune to the enchantress' Illusion and Mental Reading abilities for 24 hours.


Innate Spellcasting. The enchantress' innate spellcasting ability is Intelligence. The enchantress can innately cast the following spells, requiring no components:

  • At will: mage hand, light, minor illusion
  • 3/day each: magic weapon, magic missile
  • 2/day each: blur, web, arcane lock
  • 1/day each: telekinesis, dominate monster

Darts. Ranged attack: +9 to hit, range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

Longbow. Ranged attack: +9 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.

The enchantress is a powerful woman who preys on adventurer's fantasies and insecurities, along with cherished childhood memories. They tend to go for the happy points in someone's mind to catch them off-guard instead of attacking them outright. These enchantress' are normally in elven, human or demonic bloodlines who have powerful sorcerers in their family. They are frequently beautiful women who find joy in messing with people's minds just for the pure fun of it. Even though they may be the most beautiful women on the street, they don't even get a casual glance because of black marks that can be found on their hands, face, or neck that mark them as enchantresses. They are used as mostly infiltration units, making guards fall into their spells before taking them out with a blunt instrument. They prefer ranged weaponry as they are not known for their strength. Their magic saps a lot of their physical strength and leave them unable to wield a club or the like efficiently in the heat of battle. You can easily spot an enchantress as she'll be the woman in the bar that has a steady 5-feet radius without any kind of humanoid companionship around her.

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