Empowered Trout (5e Creature)

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Trout[edit]

Tiny monstrosity, chaotic neutral


Armor Class 13 (10 if not in water)
Hit Points 7 (2d4 + 2)
Speed 10 ft., swim 50 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 13 (+1) 3 (-4) 10 (+0) 6 (-2)

Saving Throws Dex +5, Con +3
Damage Resistances fire
Senses passive Perception 10
Languages Garther
Challenge 1/3 (67 XP)


Water Breathing. The trouty can only breathe water, but can breath air for 1 minute and then must be underwater for 5 rounds to catch it's breath.

Magic Resistance. The trouty has advantage on saving throws against spells and and other magical effects.

ACTIONS

Water Slap. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Trout Magic. Ranged Spell Attack: +5 to hit, range 50 ft., one target. Hit: 3 (1d6) force damage.


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