Emosoba (5e Race)

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Emosoba[edit]

Physical Description[edit]

There is no specific form for these beings, but one thing is for sure, they can't change the form they took when they traveled to the mortal realm. There are recodings of them having a humanoid form, the form of a beast, a plant-like form, being formless and even having the form of rocks and boulders.

One thing in common between all of them is that the color of their skin/fur/plumage/mass can change depending of their feelings/the feeling of the sorrounding creatures.


History[edit]

This creatures aren't born, they are a fraction of the dream realm. In order to be brought to the mortal realm there are some specific conditions that must be met. This creatures appear in places in which a big concentration of the same emotion is met and then disappear very quickly, leaving nothing in the process. This happens so that the great fluctuation of emotions can't damage the integrity of both the dream and the mortal realms. Erradication of sects while gatherings are breeding ground for emosobas appearances.

Even from primordial recordings, in the mortal realm, they have always been treated as gods and deitys, but there are also recordings of them being treated as abominations and unnatural.

They can recall being not alive, being an extension of a realm, being brought to the mortal realm.


Emosoba Traits[edit]

A personification of emotions
Ability Score Increase. Your Wisdom score increases by 2 and your Dexterity score increases by 1.
Age. Emosobas don't age, or at least they have such a long lifespan that it hasn't been perceived.
Alignment. Emosobas don't tend towards any alignment, but there aren't recordings of evil emosobas
Size. Emosobas vary widely in both shape and size. Your size is Small, Medium or Large.
Speed. Your base walking speed is 30 feet. Any other type of speed that your form can provide must be discussed with the DM.
Dual Mind. You have advantage on all Wisdom saving throws.
Dream Stranded. You don't need to sleep, and magic can't put you to sleep, but you are unable to connect to the plane of dreams as other creatures do.
Emotion Adept. As a bonus action you can attune your senses to pick up the emotions of others. You instantly learn the target’s prevailing emotion, whether it’s love, anger, pain, fear, calm, or something else. If the target is immune to being charmed, you sense that it is calm.
Dose Of Emotions. Whenever you are near a creature, you get transferred their emotions. If there is more than one creature, you will receive the most abundant or nearest emotion. If desired, this feature can be aplied with the emosoba's emotions instead. This process takes, at least, 6 seconds to finish. Depending on the emotion transferred you get one of the following benefits:


Ecstasy/Joy/Serenity. You turn yellow. You can apply your proficiency bonus on any charisma-based roll. If you are already proficient with a certain charisma-based skill, you can apply the proficiency bonus twice. Although, if you have expertise with a charisma-based skill, you can not apply it thrice.

Admiration/Trust/Acceptance. You turn light green or brown. You can add 1d4 to any roll you make.

Terror/Fear/Apprehension. You turn dark green or purple. Your speed increases by 15 and you are able to use the Disengage action as a bonus action.

'Amazement/Surprise/Distraction. You turn light blue. You get advantage on perception rolls about source of your amazement/surprise/distraction.

Grief/Sadness/Pensiveness. You turn dark blue or sepia. Your speed gets reduce by 10 feet, but you can cast wall of water without the need of materials.

Loathing/Disgust. You turn pink or black. You can add 1d4 damage to any roll made against the source of your disgust/loathe.

Boredom. You turn grey. You turn yellow. You can apply your proficiency bonus on any intelligence-based roll. If you are already proficient with a certain intelligence-based skill, you can apply the proficiency bonus twice. Although, if you have expertise with an intelligence-based skill, you can not apply it thrice.

Rage/Anger/Annoyance. You turn red. Before you make a melee attack with a weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.

Vigilance/Anticipation/Interest You turn orange. Your crit range is reduced by 1.
Dose Of Emotions (Alternative). Whenever you are near a creature, you get transferred their emotions. If there is more than one creature, you will receive the most abundant or nearest emotion. This process takes, at least, 6 seconds to finish. The emosoba can also attune to one emotion with their own will once a day, twice a day when you reach 5th level and thrice a day when you reach 11th level.
Languages. You can speak, read, and write Common, Quori and one other language of your choice.

Note. The word Emosoba comes from "emotion" and "osoba"(person in checo)

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