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Emerald Serenade[edit]
Medium fiend (heartless), chaotic evil
Armor Class 15 (natural armor)
Hit Points 170 (20d8 + 80)
Speed 0 ft., fly 90 ft.
Proficiency Bonus +4 Damage Resistances cold, fire, lightning
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal
Challenge 12 (8,400 XP)
Leaf Affinity. When the emerald serenade casts a spell that restores hit points, one target of that spell regains an additional 18 (4d8) hit points.
ACTIONS
Spellcasting. The emerald serenade is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The emerald serenade has the following spells prepared:
Cantrips (at will): guidance, resistance, sacred flame
1st level (4 slots): bless, cure wounds, guiding bolt, healing word
2nd level (3 slots): aid, healing spirit, lesser restoration, spiritual weapon
3rd level (3 slots): beacon of hope, mass healing word, remove curse, spirit guardians
4th level (3 slots): aura of life, banishment, death ward
5th level (2 slots): greater restoration, mass cure wounds
BONUS ACTIONS
Nimble Escape. The emerald serenade takes the Disengage or Hide action.
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