Elemental Fist (5e Class)
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Elemental Fist[edit]
Elemental Fists are fighters capable of channeling the power of the elemental planes to hone their own martial skills, engulfing weapons in primordial energy and unleashing it on their opponents.
Elemental Fists training requires a proper understanding of the elements and a firm grasp of how to control them. Most users and their elements are linked, as each elemental discipline utilizes the strengths of different body parts more than others and a different personality, leading some to be more attuned to certain elements than others.
Creating an Elemental Fist[edit]
When creating your elemental fighter, ask yourself how did you developed your ability to control the elements. Have you been touched by an elemental plane and have the power of controlling it tied to your lineage, or is your ability the result of years of study and training to find the connection to the elemental planes?
- Quick Build
You can make an Elemental Fist quickly by following these suggestions. First, make Strength your highest ability score. Your next highest score should be Constitution and Dexterity. Second, choose the Hermit background.
Class Features
As a Elemental Fist you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Elemental Fist level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Elemental Fist level after 1st
- Proficiencies
Armor: Light armor
Weapons: All melee weapons
Tools: None
Saving Throws: Strength, Dexterity or Constitution
Skills: Choose two skills from Acrobatics, Arcane, Athletics, History, Insight, Intimidation, Perception, and Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Padded or (b) Leather
- (a) A Simple weapon or (b) Two martial weapons
- (a) A dungeoneer's pack or (b) An explorer's pack
Level | Proficiency Bonus |
Features | Elemental Damage |
---|---|---|---|
1st | +2 | - | - |
2nd | +2 | - | 1d6 |
3rd | +2 | - | 2d6 |
4th | +2 | Ability Score Improvement | 2d6 |
5th | +3 | - | 3d6 |
6th | +3 | - | 3d6 |
7th | +3 | - | 4d6 |
8th | +3 | Ability Score Improvement | 4d6 |
9th | +4 | - | 5d6 |
10th | +4 | - | 5d6 |
11th | +4 | - | 6d6 |
12th | +4 | Ability Score Improvement | 6d6 |
13th | +5 | - | 7d6 |
14th | +5 | - | 7d6 |
15th | +5 | - | 8d6 |
16th | +5 | Ability Score Improvement | 8d6 |
17th | +6 | - | 9d6 |
18th | +6 | - | 9d6 |
19th | +6 | Ability Score Improvement | 10d6 |
20th | +6 | - | 10d6 |
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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