Electric Guitar (5e Equipment)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 09:42, 21 November 2019 (MST) because: (Optional) Reasoning behind template addition. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

{{abandoned|18:34, 12 September 2019 (MDT)|Issue(s) unaddressed for over a year.}

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: More information has to be given on how the “power source” works. Also, there needs to be more explanation on how the guitar works in a fantasy setting or put the modern category on it.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Cost: 55gp
Weight: 9lb

This is truly the most metal ever created, and is used by bards to put on a killer show.

Power Cord: When played normally it sounds like a normal bass guitar, but as a bonus action you can cast Shocking grasp and make it sound like an Electric Guitar. (no amp required)

Wicked Rifts: While playing it as an Electric Guitar you may add your Charisma modifier to any spell that doesn't have a range of touch.

Encore: All creatures that hear you playing this instrument must make a DC 13 Wisdom saving throw, or be charmed until you stop playing.


Back to Main Page5e HomebrewEquipmentTools

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors