Eldritch Knight (5e Creature)
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Medium humanoid (any race), any alignment
Armor Class 16 (breastplate, shield)
Saving Throws Str +6, Con +5
Spellcasting. The knight is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The knight knows the following wizard spells:
Cantrips (at will): chill touch, prestidigitation, shocking grasp
Multiattack. The knight makes two weapon attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands.
War Magic. If the knight used its action to cast a cantrip, it makes one weapon attack.
Weapon Bond. The knight teleports its longsword to its hand, provided the longsword is on the same plane of existence.
Eldritch knights combine martial mastery with magic, with a preference for abjuration and evocation spells.
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