Eldrazi (5e Race)
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The origins of these massive monstrosities are unknown. They ravage worlds, looking for land to suck all energy from, and populate further until nothing is left from that lifeless world. Of all the Eldrazi, there are three titans to rule them all.
The first is Kozilek. Kozilek is a reality-breaking abomination of relentless insanity. When Kozilek or any of its brood drain the area of its mana, they leave mind-boggling geometric wastes in their wake, reminiscient of bismuth. Kozilek represents themes of deception, puzzles, lies, mind domination, transformation, and experimentation. Sages call Kozilek the confusion of panic, the trap of enigmas, and the harrower of thought. Kozilek's form is currently reforming in the Blind Eternities.
The second and the weakest is Ulamog. Ulamog is emblematic of plague, the blind bonds between parasite and host, and overabundance. When Ulamog or any of its brood drain the surrounding area of mana, they leave a chalky, grey-white material where the ground and life were. Ulamog is creation and destruction wrapped together in unholy harmony. Ulamog's form is currently reforming in the Blind Eternities.
Lastly, the most powerful and largest of the titans is Emrakul. When Emrakul or any of its brood drain the area of mana, the ground becomes fleshy/dusty and yellow, reminiscient of diseased skin. Emrakul causes silent terror wherever it soars, embodying desolation, emotional and physical distance, the chill of the void, and the terror of being alone. Emrakul is currently trapped in the moon of Innistrad.
The Eldrazi are abominations of all planes, colored in multiple shades of bright colors, such as blue, red and purple. Depending on the titan they came from, they could have many suckerless tentacles and bony carapaces, have eyes protruding from their entire body with impossible forms and polyhedral shapes floating above their "head" and the rest of their body, or have fungus-like skin and/or a twisted, unnatural form.
Because they have no real symmetric form, they are considered a crime against everything good.
Over a millennium ago, they wandered in realms that no mortal could survive in. They ravaged worlds, sucking all life and energy from the land. Eventually, the planeswalkers Nahiri, Ugin and Sorin sealed them away on a plane called Zendikar, inside a chamber called the Eye of Ugin.
Over time, they fought to escape, and the land fought back, developing defenses such as the Roil. Once they were sealed away the first time, peace was restored. Unfortunately enough, three other planeswalkers found the location of the Eye of Ugin, where they broke the seal, and released them once more.
There is no society for the Eldrazi. They only bow down to the Eldrazi Titan that spawned them. If you are not pulling your weight in gathering resources, or do not please your titan, you will be consumed.
The Eldrazi are so ancient that only lore captures part of it, including the original titans names.
Those under the spawn of Ulamog usually have 'Ula' in their name. The spawn of Kozilek will have 'Koz' in their name. Finally, the spawn of Emrakul will have 'Emra' in their name.
The Eldrazi have no genders, but Ulamog and Kozilek are usually said with male pronouns, while Emrakul usually has female pronouns.
All Eldrazi have the same overall details, but some differences lie in which titan they spawn from. Because of this, the Eldrazi share these racial traits, but also must fall under a subrace.
The Eldrazi are an abomination to all planes of existence.
Ability Score Increase. Your Constitution modifier increases by 1.
Age. They mature by about 6 months old, and do not die of old age or take age penalties.
Alignment. The three Eldrazi titans are incomprehensible in both power and mind, meaning that most terms of morality rarely apply to them. However, normally their spawn are considered chaotic evil, but some may choose to break free of their titans and become neutral. There has never been word of a lawful or good eldrazi.
Size. As a lesser spawn of the eldrazi titans, you are about the size of a human or a little taller. Your size is Medium
Speed. Your base walking speed is 30 feet.
Abomination. Due to your grotesque figure, whenever you make an Charisma (Intimidation) check against a humanoid creature, you are considered proficient in the Intimidation skill.
Land Drain. You drain the energy out of the land. If you are standing on natural, non-scarred ground, you can perform a ten-minute long ritual to regain hit points equal to 1d10 + your Constitution modifier. The ground within 30 feet of you becomes scarred for 1 week. You can’t use this feature again until after you finish a long rest.
Aberrant. Your type is considered to be humanoid and aberration for the purposes of spell casting and other similar effects.
Languages. You can speak, read and write in Common and Deep Speech.
Ulamog Spawn Traits
If you are a spawn of Ulamog, you will have two smooth tentacles, along with multiple arms. Your skin has hard, white, bone-like protrusions on it.
Ability Score Increase. Your Strength score increases by 1.
Enhanced Grapple. You can use a bonus action to attempt a grapple, and you add your proficiency bonus to your grapple checks.
Bone Skin. While you are not wearing armor, your AC is equal to 12 + your Dexterity modifier.
Kozilek Spawn Traits
If you are a spawn of Kozilek, you have eyes along your entire body, along with a floating polyhedron.
Ability Score Increase. Your Wisdom score increases by 1.
Multiple Eyes. You have advantage on Perception checks that rely on sight, and on saving throws made to avoid being blinded.
Floating Polyhedron. You can use your reaction to make a single attack action against an enemy creature that starts its turn occupying the same space as you. The creature takes 1d4 bludgeoning damage on a hit.
Emrakul Spawn Traits
If you are a spawn of Emrakul, you will have once been a regular creature but when emrakul passed over you you were warped and given some tentacles,lattice like flesh,spikes,and tough grey skin.you also may have been melded with an object or even another creature if you were a were-creature you have lost your true form and can be the full were creature or a hybrid with tentacles,lattice like flesh, and spikes . if you could fly before emrakul you can still fly
Ability Score Increase. Your Dexterity score increases by 1.
Tentacle Wrap. You can grapple a creature up to 10 feet away.
Hover. Your base walking speed is 0 feet. You have a flying speed of 10 feet, but cannot fly higher than 10 feet. If you fall from a height greater than this, you stop falling 10 feet above the ground without harm.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|4′ 6″||+1d12'||45 lb.||× (1d4) lb.|