Eldrazi (5e Race)
From D&D Wiki
The Eldrazi are massive soulless monstrosities whose exact origins are unknown. They ravage worlds, looking for land to suck all energy from, and populate further until nothing is left from that lifeless world. Of all the Eldrazi, there are three titans to rule them all.
The first, and considered the weakest, is Kozilek. Kozilek is a reality-slicing abomination of relentless insanity. Kozilek represents themes of deception, puzzles, lies, mind domination, transformation, and experimentation. Sages call Kozilek the confusion of panic, the trap of enigmas, and the harrower of thought.
The second is Ulamog. Ulamog is emblematic of plague, the blind bonds between parasite and host, and overabundance. Ulamog is creation and destruction wrapped together in unholy harmony.
Lastly, the most powerful and largest of the titans is Emrakul. Emrakul causes silent terror wherever it soars, embodying desolation, emotional and physical distance, the chill of the void, and the terror of being alone.
The Eldrazi are abominations of the realms, with multiple shades of bright colors, such as blue, red and purple. Depending on the titan they came from, they could have many suckerless tentacles, have eyes protruding their entire body, or have fungus-like skin.
Because they have no real symmetric form, they are considered a crime against everything good.
Over a millennium ago, they wandered in realms that no mortal could survive in. They ravaged worlds, sucking all life and energy from the land. Eventually, three planewalkers sealed them away on a planet called Zendikar, inside a chamber called the Eye of Ugin.
Over time, they nearly escaped, and the land fought back, developing their our protection for defense. Once they were sealed away once more, peace was restored. Unfortunately enough, three other planewalkers found the location of the Eye of Ugin, where they broke the seal, and released them once more.
There is no society for the Eldrazi. It is either kill or be killed. If you are not pulling your weight in gathering resources, or do not please your titan, you will be consumed.
The Eldrazi are so ancient, that only lore captures part of it, including the original titans names.
Those under the spawn of Ulamog usually have 'Ula' in their name. The spawn of Kozilek will have 'Koz' in their name. Finally, the spawn of Emrakul will have 'Emra' in their name.
The Eldrazi have no genders, but Ulamog and Kozilek are usually said with male pronouns, while Emrakul usually has female pronouns.
All Eldrazi have the same overall details, but some differences lie in which titan they spawn from. Because of this, the Eldrazi share these racial traits, but also must fall under a subrace.
The Eldrazi are an abomination to all planes of existence.
Ability Score Increase. Abilities are based on the titan they spawn from.
Age. They mature by about 6 months old, and do not die of old age. The oldest Eldrazi are the three titans.
Alignment. The three Eldrazi titans are incomprehensible in both power and mind, meaning that most terms of morality rarely apply to them. However, normally their spawn are considered Chaotic Evil, but some may choose to break free of their titans and become neutral. There has never been word of a lawful or good Eldrazi.
Size. Your size is Medium
Speed. Your base walking speed is 30 feet.
Devoid. You gain 1d4 temporary hit points after you take damage from a nonmagical slashing, bludgeoning or piercing damage attack.
Abomination. Due to your grotesque figure, you are proficient in Intimidation checks against humanoids.
Land Drain. You drain the energy out of the land. If you are standing on natural non-scarred ground, you can perform a ten minute long ritual to regain 1d10 + your Constitution modifier hit points. The ground within 30 feet of you becomes scarred for 1 week. You can’t use this feature again until after you finish a long rest.
Monstrosity. Your type is considered to be humanoid and monstrosity for the purposes of spell casting and other similar effects.
Languages. Common, Eldrazian
Ulamog Spawn Traits
If you are a spawn of Ulamog, you will have two suckerless tentacles, along with multiple arms. Your skin has hard, white, bone-like protrusions on it.
Ability Score Increase. Your Strength is increased by 1, and your Constitution is increased by 1. Your Charisma is decreased by 2.
Enhanced Grapple. You can use a bonus action attempt a grapple, and you add your proficiency bonus to your grapple checks.
Bone Skin. While you are not wearing armor, your AC is 12 + your Dexterity modifier.
Kozilek Spawn Traits
If you are a spawn of Kozilek, you have eyes along your entire body, along with a floating polyhedron.
Ability Score Increase. Your Constitution is increased by 1, and your Intelligence is increased by 1. Your Charisma is decreased by 2.
Multiple Eyes. You have advantage on Perception checks that rely on sight, and on saving throws made to avoid being blinded.
Floating Polyhedron. You can use your reaction to make a single attack action against a enemy creature that starts its turn occupying the same space as you. The creature takes 1d4 bludgeoning damage.
Emrakul Spawn Traits
If you are a spawn of Emrakul, you will have a many suckerless tentacles, lattice like flesh, and hover slightly.
Ability Score Increase. Your Dexterity is increased by 1, and your Constitution is increased by 1. Your Charisma is decreased by 2.
Tentacle Wrap. You can grapple a creature up to 10 feet away.
Hover. Your base walking speed is 0 feet. You have a flying speed of 10 feet, but cannot fly higher than 10 feet. If you fall from a height greater than this, you stop falling 10 feet above the ground without harm. Your flying speed increases to 25 feet so long as you can use your tentacle wrap feature and that there are fixed vertical objects to grapple within 10 feet.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|4′ 6″||+1d12'||45 lb.||× (1d4) lb.|