Elasmotherium (5e Creature)

From D&D Wiki

Jump to: navigation, search

Elasmotherium[edit]

Huge beast, unaligned


Armor Class 13 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 50 ft


STR DEX CON INT WIS CHA
24 (+7) 10 (+0) 21 (+5) 2 (-4) 12 (+1) 6 (-3)

Senses passive Perception 11
Languages
Challenge 7 (2,900 XP)


Trampling Charge. If the elasmotherium moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (2d12) bludgeoning damage. If the target is a creature, it must succeed a DC 18 Strength saving throw or be knocked prone. If the target is knocked prone, the elasmotherium can make one stomp attack against it as a bonus action.

Rampage. When the elasmotherium reduces a creature to 0 hit points with a melee attack on its turn, the rhinoceros can take a bonus action to move up to half its speed and make a gore attack.

ACTIONS

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d12 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 10 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.


untitled_by_dinomaster337-dbdlja4.jpg
This hunter is screwed. Source

The elasmotherium is a massive rhinoceros native to grasslands, commonly seen among the similarly sized mammoths. When aggravated, it lunges toward its aggressor in a thundering, horse-like gallop, and spears them with a singular, spear-like horn atop its head.



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: