Dynastin (5e Race)
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This beetle-like race of humanoids are incredibly aggressive and warlike. When not at war with others, they enjoy fighting among themselves.
The dynastin are an insectoid race of bipedal beetles. They have a hard, shiny carapace that covers most of their muscular, bulky body. The shell forms small spikes or even horns sometimes along their head and backs. The colors of these shells vary with matte sheen and are prized for armor. Dynastin have two thick and powerful arms to lift rivals and throw them onto their backs, which is their most vulnerable form. While they have a pair of wings on their backs, these are too small for their bulky bodies to sustain extended flight periods. The faces of dynastin resemble a bug's face, with shiny eyes and small mandibles on the side of their mouth.
The dynastin originated from the demon lord Vexpa of the Swarms. Within her lair in the Abyss, she infuses venom from her stinger into the hapless victims who are ensnared in her clutches. The strongest mutate into loyal dynastin, who serve as personal bodyguards as well as general sentries throughout her lair. She established control over her subjects regularly with ingestions of her venom. However, following the chaos of the Blood War, Vexpa's influence on her hives waned and many ended escaping Abyss through rifts that opened to other planes. A good handful of liberated dynastin ended up in the Material Realm. Shaking off the Swarm Lord's shackles, they sought new lives.
Violent tendencies manifest in dynastin due to the venom which has irrevocably changed the dynastin. They stay in very loose clusters reminiscent of platoons. When it comes to social rank in these groups, only strength and combat matter. Violence is very important to their culture for establishing position. The strongest dynastin is the leader, having beat out all other rivals. Fighting each other is very commonplace almost to the point of it being considered polite, and outsiders are often expected to follow along. As it is courtesy, they have a custom of clean, fair fighting. Socializing is more a skill used to gauge opponents. Dynastin therefore look down on races who love peace as cowards.
Dynastin name usually end with a vowel. They are short and usually simple, almost like a fighting name.
Male: Burge, Rampare, Dura, Whamo, Cas, Toro
Female: Berta, Vilo, Ochi, Phara, Duneana, Lippi
A race of bipedal beetle people
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. They tend to mature in their early 20's and live to around 120 years old.
Alignment. Dynastin tend fall under chaotic alignments, loving the thrill of battle.
Size. Dynastin are very tall and densely packed, like a lump of muscle. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Natural Armor. Your carapace lends you durability. While unarmored, your Armor Class is equal to 13 + your Dexterity modifier. You may use a shield and still gain this benefit.
Flippable. Your bulk makes it hard for you to get back up. When you stand up from being knocked prone, you must use all your movement instead of half.
Intense Strength. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Steady Fortitude. Dynastin are incredibly hardy. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Crushing Grip. When you have grappled another creature, you may use your bonus action to deal bludgeoning damage to the grappled creature, equal to 1d4 + your Strength modifier.
Languages. You can speak, read, and write Common and Infernal.
Random Height and Weight
|7′ 0″||+1d8||300 lb.||× (1d6) lb.|
*Height = base height + height modifier