Dwarf Alchemist (5e Creature)
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Medium humanoid (dwarf), any alignment
Dwarven Resilience. The dwarf has advantage on saving throws against poison.
Multiattack. The dwarf makes two melee attacks with its warhammer or two ranged attacks with its light hammers.
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used in two hands.
Light Hammer. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.
Dwarf alchemists are dwarves that practice the art of alchemy. Most can be found in secluded laboratories, but some venture far from their homes, typically in search of a rare alchemical ingredient.