Dwarf-Orc (5e Race)
From D&D Wiki
Dwarf-Orcs are about the same height as a Human, around 5 to 6'4" feet tall, with green, grey or tan colored skin. They have the strength of their Half-Orc parent and the fortitude of their dwarven parent. Dwarf-Orc can grow small tusks and facial hair. They have dark colored hair.
Dwarf-Orc can take any Dwarven, Half-Orc or other name.
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Dwarf-Orcs mature quickly due to their orc heritage, they usually mature at the age of 14. Due to their dwarven heritage, their lifespans increase and they have been known to live up to the age of 250.
Alignment. Depending on who raised them, Dwarf-Orcs can have lawful to chaotic alignments
Size. Dwarf-Orc are between 5 and 6'4" feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hybrid Physiology. You inherit some of the qualities of your parents' races. Choose three Hybrid Physiology traits from the list below.
Languages. You can speak, read, and write Common, Dwarvish and Orc.
Hybrid Physiology Traits
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Menacing. You gain proficiency in the Intimidation skill.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Random Height and Weight
|4′ 8″||+2d10||110 lb.||× (2d4) lb.|
*Height = base height + height modifier