Dusk Dragon Wyrmling (5e Creature)

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Medium dragon, chaotic evil


Armor Class 17 (Natural Armor)
Hit Points 35 (6d8 + 8)
Speed 30ft., fly 60ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 16 (+3) 10 (+0) 11 (+0) 15 (+2)

Saving Throws Str +2, Dex +2, Wis +4, Cha +4
Skills Intimidation +2, Perception +3, Stealth +2
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Senses blind sight 10ft., darkvision 60ft., passive Perception 14
Languages Draconic, Abyssal
Challenge 2 (450 XP)


ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Expiration. The dragon releases a wave of death in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (Sd8) Necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead Terror is Risen from its corpse and acts immediately after the dragon in the initiative count. The faceless shadow is a copy of the humanoid is under the dragon 's control.

Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.




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