Huge monstrosity, chaotic evil
Armor Class 16 (natural armour)
Hit Points 105 (10d12 + 40)
Speed 40 ft., burrow 40 ft.
Saving Throws Str +11
Skills Stealth +5
Damage Resistances fire
Senses darkvision 120 ft., passive Perception 11
Challenge 13 (10,000 XP)
Magic Resistance. The dune titan has advantage on saving throws against spells and other magical effects.
Multiattack. The dune titan makes three attacks: one with its bite and two with its tentacles.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (3d4 + 6) piercing damage.
Tentacles. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Dune titans are massive desert-dwelling creatures that resemble centipedes with long tentacles and a head that resembles a vile fusion of insect and humanoid, with long mandibles and compound eyes. Its dark brown carapace is not only incredibly tough, but it is also resistant to magic.
A dune titan is highly territorial, claiming a stretch of desert and fighting to the death to protect it. A dune titan likes to hoard things that catch its fancy, usually coins and metallic trinkets, though it might also keep a few bits of bone, carapace, or other indigestible material scavenged from prey.
A sweet-tasting substance can be procured from a dead or incapacitated dune titan, and it fetches a high price from cooks who use it as an ingredient in exotic dishes, while recovered pieces of its carapace are often taken as trophies by mighty desert warriors.
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