Duality Bestiary (Duality&Dice 5e Homebrew)
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A part of the Duality&Dice 5e Homebrew, available creatures to place into your campaign.
Beastiary[edit]
Allies[edit]
Kreidegott[edit]
Medium humanoid, chaotic good Armor Class 26
Saving Throws Str +57, Dex +76, Con +64, Int +100, Wis +69, Cha +51 Zenire The Kreidegott has 69420 Zenire. Frost Specialist The Kreidegott is immune to the Frozen and Dissociation Debuffs. Additionally, the Kreidegott treats Cold damage immunity as resistance. Saving Throw Efficieny On every saving throw, the Kriedegott will take no damage on a success and half damage on a fail. Alchemy The Kreidegott has access to all Alchemy. Zenire Pressure The Kreidegott has the Zenire Pressure, Zenire Overpressured, and Black Hole Density Zenire Feats. ACTIONSMultiattack The Kriedegott has 26 actions per turn.
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Summons[edit]
Illusory Warriors[edit]
Medium undead, true neutral Armor Class 40
Saving Throws Int +4, Wis +5, Cha +6 Illusion This creature cannot be damaged by saving throw effects. Warrior Spirit When hitting a creature, they must succeed a Wisdom saving throw DC 35 or be Frightened. ACTIONSSlash Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) Psychic damage. Vanish Bonus Action: Teleport up to 15ft away. Grants 1 Illusion Charge. Non Reality Action: Become immune to all damage except Psychic for 1 round, costs 2 Illusion Charges.
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Enemies(Human)[edit]
Enemies(Monsters)[edit]
Noxious Abberanth[edit]
Huge plant, chaotic evil Armor Class 9
Saving Throws Con +18 Rooted For every turn the Noxious Abberanth has not moved or been moved, it regains 2d6 hit points. Gaiire Beast This creature is vulnerable to all Zenire based attacks. ACTIONSSlam Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) Bludgeoning damage. Poison Gas Constitution Saving Throw: DC: 15, 20ft cone, half damage on success. Hit: 14 (4d6) Poison damage. Fire Burst Ranged Weapon Attack: +15 to hit, range 60ft., three targets. Hit: 7 (3d4) Fire damage. Acid Build Up Charge Up: Grants 1 charge of Acid Bomb. Can be interrupted if dealt Fire, Cold, or Acid damage. Acid Bomb Constitution Saving Throw: DC: 17, 50ft radius, half damage on success, costs 1 charge of Acid Bomb. Hit: 21 (6d6) Acid damage.
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Enemies(Misc)[edit]
Boss Enemies[edit]
Neutral Divine Beings[edit]
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