Drowner (5e Creature)

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Drowner[edit]

Medium undead, chaotic evil


Armor Class 15 (natural armor)
Hit Points 22 (4d10+0)
Speed 35 ft.


STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 10 (+0) 8 (-1) 10 (+0) 9 (-1)

Saving Throws Dex +5
Damage Vulnerabilities fire
Senses passive Perception 10
Languages
Challenge 1 (200 XP)


Pack Tactics. The Drowner has advantage on attack rolls against a creature if at least one of the Drowner's allies is within 5 feet of the creature and the ally isn't incapacitated.

Dodge. When the Drowner is attacked and hit more than once per round, it may use its reaction to use the Dodge action (up to twice per Long Rest).

ACTIONS

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) Slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) Piercing damage.



Drowners are predominantly pack creatures, usually in groups of three or greater, sometimes as many as ten. They are quite territorial, calling riverbeds, coastlines, swamps, and lakes home.


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