Drowned Banshee (5e Race)
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"I saw a woman throwing herself into the sea today, father. She was sobbing by the cliff, saying she couldn't bare life anymore, when she emmergerd from the sea, floating like a ghost, but so.. so.. gentle, I felt sad for her and told her everything would be okay.. She smiled and asked me about you, told me she was an old friend, seeking for reunion and brought me home safe, she told me not to stay home tomorrow, for something bad might happen.. "
Their twitching bodys, appears with pale blue skin, almost translucent, their black ghostly hair looks as if its suspended underwater moving slowly and their eyes of white give a profound sadness to those brave enough to face them.
The Drowned Banshees are the damned souls of abused woman who drowned themselves in the sea, in search of peace, but with too much hatred inside their souls, causing them to be cursed in becoming a vengeful spirit. They prefer to hide their bodys with clothes and armor, in need of acceptance of the living.
Those damned souls, tend to haunt and kill the ones who made them suffer in life. After their revenge, they travel the world in search of purpose.
Drowned Banshee Names
They normaly keep their name of when they were alive, but hide them until revenge is fulfilled.
Drowned Banshee Traits
Souls bound by revenge and in search of purpose.
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma increases by 1.
Age. Cursed for eternity, those lost souls are immortal and can't age anymore.
Alignment. Because of their appearance and tragic end those woman met in life, they tend to be Lawful Evil before finding vengeance, and leaning towards Chaotic alignments afterwards.
Size. The banshees are of the same height they were when they were alive. Your size is Medium.
Speed. Your base walking speed is 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Prelude to the End. As an action, you can scream at your foes, piercing their mind and soul. Any creature within a 20-foot radius must make a Wisdom saving throw equal to 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 psychic damage and get stuned for the next turn on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. You can’t use it again until you complete a short or long rest.
Curse of the Drowned. You are Undead, thus have no need of air, food, drink or sleep. In addition, you are immune to sleep and poison damage. Health potions have no effect on you though healing spells still work, though healing received is halved for any spell that says it doesn’t affect undead.
Horrific Presence. You know the thaumaturgy cantrip. At the 3th level, you can cast the fear spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can cast the misty step spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability. these spells will not use Spell Slots or Components.
Weeping Soul. You can float up to 5 feet above the ground and make yourself translucent. This allows you to ignore a majoritty of difficult terrain and grants you permanent proficiency and advantage in Stealth. in addition, you can move through other creatures and objects as if they were difficult terrain. taking 1d10 force damage if ending your turn inside an object.
Languages. You can speak, read, and write Common, Elvish and Sylvan.
Random Height and Weight
|4′ 5″||+2d10||85 lb.||× (2d4) lb.|
*Height = base height + height modifier