Drowconian (5e Race)
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I know everything, you see, the old voice wheedled.
The beginning, the present, the end. Everything. You see the past and the present, like other low creatures: no higher faculties than memory and perception. But dragons, my boy, have a whole different kind of mind.He stretched his mouth in a kind of smile, no trace of pleasure in it.
We are from the mountaintop: all time, all space. We see in one instant the passionate vision and the blowout.
|—John Gardner, Grendel|
Drowconians take great pains to conceal themselves at a distance. They appear human until one gets close. Like normal drow, they tend to sport darker skin and pale hair. What makes them special their draconic ancestry. They have scaly skin along their entire body. Some have small horns on their heads, a raised spine, or even sharp teeth and claws. A few are known to have a tail reaching down to their ankles. Their eyes are draconic, with serpentine slits, and their ears are notably covered in hardened scales.
The Jaezred Chaulssin were an assassin group bent on freeing the drow from Lolth's theocratic tyranny. They originally were a group of drow who escaped slavery by shadow dragons and fled to the Plane of Shadow. Among them were half dragons who mated with the drow and eventually birthed the zekyl as well as the zar'ithra, who are the drowconians. Drowconians show a greater attraction for the power of Shadowfell than zekyl, and they're planar origin is Shadowfell. These beings live under the assassin group and plot alongside them in scheming to take the Underdark from Lolth's influence by force.
The drowconian's home plane is Shadowfell, and their main home within the Plane is Chaulssin. There, they make up much of the population, outnumbering zekyl. However, they make up only a small number of the operatives within the organization. They commonly honed their bloodline in the form of sorcerous magic and defended Chaulssin from planar and extraplanar invaders. Many often are sent out as scouting mages to the Underdark to sow discord among the drow populations there. Some even make their way to the World Above and experience light for the first time. As one would expect, they are often conflated with drow and thus repulsive to many of the upper world.
Drowconians are often cold and reserved. They lack much of the sycophantism regular drow have, due to their detachment for religion. Having been grown in the assassin group, what matters to the Jaezred is what matters to them. They want to see the drow liberated, to be worshipped as their saviors when Lolth's death leaves a power vacuum. Winning at the end is what matters, even if the drow ultimately suffer. Drowconians care little for things like friendship or compassion, and value things like cunning and money more.
Drowconians communicate in Drowic for the most part in their daily lives. When conducting their own matters as the operatives of Jaezred, they use Undercommon for things like code names.
Male: Zerdeog, Eolzryd, Kaymycrurth, Uthyr
Female: Hevnael, Irvyt, Fuvnir, Cezetx
Surnames: Ossurden, Meizzir, Ichyn, Ketlar, Defin
Drows with shadow dragon blood in their veins
Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age. Drowconians reach maturity after approximately 20 years. They have elongated life spans due to the dragon's blood within and can live easily to 1,000 years. However, most meet violent ends by 700.
Alignment. Drowconians tend to be lawful to the ways of the Jaezred. But this means little for an ends-based assassin group. They act very neutral for the most part, and have little qualms about committing evil.
Size. Drowconian are about equal to regular drow in stature, but slightly taller. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sunlight Sensitivity. While in sunlight, the you have disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Extraplanar. Your home plane as a drowconian is Shadowfell.
Fey Ancestry. You have advantage on saves against being charmed, and magic can't put you to sleep.
Shadowy Blood. Like a shadow dragon, you have resistance to necrotic damage.
Dark Meld. You excel at stalking within shadows like the dark dragons. When in darkness, you have advantage on Dexterity (Stealth) checks.
Shadow Magic. You know the chill touch cantrip. When you reach 3rd level, you can cast darkness once, and it recharges after a long rest. When you reach 5th level, you can cast summon shadow spirit once, and it recharges after a long rest. You can cast these spells at their lowest levels without material components with this trait. Charisma is your spellcasting ability for these spells. If UA is not allowed, you can instead cast the fear spell at 5th level.
Languages. You can speak, read, and write Common and Drowic.
Random Height and Weight
|4′ 9″||+2d8||82 lb.||× (1d6) lb.|
*Height = base height + height modifier