Drider Wizard (3.5e NPC)

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Drider Wizard

CR 9

Sexless drider drow wizard 6
always CE Large aberration (augmented humanoid, elf)
Init/Senses +5/darkvision 180 ft.; Listen +6, Spot +6
Languages Common, Draconic, Drow Sign Language, Elven, Undercommon
AC 27, touch 16, flat-footed 22
(+3 armor, +2 deflection, +5 Dex, +6 natural, +2 shield, −1 size)
hp 36 (6 HD)
Immune magic sleep
SR 17
Fort/Ref/Will +5/+7/+5 (+7 against spells and spell-like abilities); +2 against enchantments
Weakness light blindness
Speed 30 ft. (6 squares), climb 15 ft.
Melee +1 rapier +5 (1d6+3/18–20) and bite −1 (1d4+1 plus poison) or
Melee bite −1 (1d4+1 plus poison)
Ranged +1 hand crossbow +7 (1d6+1 plus poison)
Space/Reach 10 ft./5 ft.
Base Atk/Grp +3/+9
Combat Gear potion of cure serious wounds (CL 5th), potion of gaseous form (CL 5th), wand of magic missile (CL 3rd, 50 charges)
Wizard Spells Prepared (CL 6th, 1d20+8 to overcome SR, share spells):
3rd—fireball (DC 18), heightened web (DC 18), blacklight (DC 18)
1st—mage armor, magic missile, ray of enfeeblement (+7 ranged touch), silent image (DC 16)
0—daze (DC 15), mage hand, ray of frost (+7 ranged touch), resistance
Spell-Like Abilities (CL 6th):
Abilities Str 14, Dex 20, Con 16, Int 20, Wis 10, Cha 15
SQ able to notice secret or concealed doors, familiar
Feats Combat Casting, Exotic Weapon ProficiencyB (hand crossbow), Heighten SpellB, Highborn DrowU, Martial Weapon ProficiencyB (rapier), Martial Weapon ProficiencyB (short sword), Scribe ScrollB, Spell Penetration
Skills Climb +15, Concentration +12 (+16 casting defensively), Hide +9, Knowledge (arcana) +8, Listen +6, Move Silently +9, Search +11, Spot Skill +6
Possessions combat gear plus +1 hand crossbow, +1 mithral light shield, +1 rapier, 20 poisoned bolts, bracers of armor +3, headband of intellect +2, ring of climbing, ring of protection +2.
Spellbook spells prepared plus
0—all cantrips
Light Blindness (Ex) Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a drider wizard for 1 round. On subsequent rounds, it is dazzled as long as it remains in the affected area.
Poison (Ex) Injury (bite attack), Fortitude DC 16, initial and secondary damage 1d6 Str. The save DC is Constitution-based.

Injury (poisoned bolts), Fortitude DC 13, initial damage unconsciousness, secondary damage unconsciousness 2d4 hours. The save DC is Constitution-based.

The drider wizard presented here had the following ability scores before racial adjustments, ability score increases, and template adjustments: Str 8, Dex 14, Con 12, Int 15, Wis 10, Cha 13.

Strategies and Tactics[edit]


Sample Encounter[edit]


Drider Wizard (EL 9): TBD

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