Drider, Spiderkind (4e Creature)

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Drider[edit]

Design Note: This content is for use with Arachonomicon; the Book of Spiderkind (4e Sourcebook)

Driders are gifted servants of the spider queen, their devotion and strength rewarded by Lolth in the form of spydric stature.

Drider Arachnomancer[edit]

Drider Arachnomancer
Level 13 Controller
Medium spiderkind fey humanoid (spider)
XP 800
Initiative +10 Senses Perception +6; darkvision
HP 128; Bloodied 64
AC 27; Fortitude 22, Reflex 22, Will 24
Speed 7, climb 7 (spider climb)
Basicmelee.png Rapier ♦ at-will
Effect: +18 Vs. AC; 2d8 + 6 damage.
Basicranged.png Toxic Bolt ♦ at-will
Effect: Ranged 20; +17 Vs. Fortitude; 2d8 + 6 poison damage.
Close.png Living Tide ♦ encounter
Effect: Close blast 3; +15 Vs. Fortitude; 4d8 + 6 poison damage and ongoing 5 poison damage (save ends).
Area.png Summon Swarm ♦ encounter
Effect: Area burst 1 within 10; +15 Vs. Fortitude; 4d8 + 6 poison damage. The burst creates a zone of spiders until the end of the drider arachnomancer's next turn. The zone counts as difficult terrain, and any creature that enters the zone or starts its turn there takes 15 poison damage.
Ranged.png Web ♦ encounter
Effect: +17 Vs. Reflex; the target is restrained until the end of the drider arachnomancer's next turn.
Spydric Stature
Effect: The drider arachnomancer fills the space of a large-sized creature, even though it is medium sized.
Skills Arachana +17, Bluff +17, 4e Index (4e Other)#Intimidate skill +17, Stealth +15
Str 19 (+10) Dex 19 (+10) Wis 16 (+9)
Con 16 (+9) Int 16 (+9) Cha 22 (+12)
Alignment Chaotic Evil Languages Common, Elven, Deep Speech, Spydric
Equipment Leather Armor, Rapier

Drider Arachnomancer Tactics[edit]

The drider arachnomancer relies on its ranged and area attack powers to deal with its foes, using web if a foe gets near, and living tide on a mass of enemies. If bloodied, it will try to retreat, using web as cover if possible.

Drider Fanglord[edit]

Drider Fanglord
Level 3 Brute
Medium spiderkind fey humanoid (Spider)
XP 150
Initiative +3 Senses Perception +1; darkvision
HP 51; Bloodied 25
AC 15; Fortitude 16, Reflex 15, Will 15
Speed 7, climb 7 (spider climb)
Basicmelee.png Greatsword ♦ at-will
Effect: +6 Vs. AC; 1d10 + 4 damage.
Melee.png Spider's Fang ♦ at-will
Effect: +6 Vs. AC; 2d10 + 4 damage.
Ranged.png Web ♦ encounter
Effect: +4 Vs. Reflex; the target is restrained until the end of the drider fanglord's next turn.
Spydric Stature
Effect: The drider fanglord fills the space of a large-sized creature, even though it is medium sized.
Skills Dungeoneering +6, Stealth +8
Str 17 (+4) Dex 14 (+3) Wis 11 (+1)
Con 11 (+1) Int 11 (+1) Cha 14 (+3)
Alignment Chaotic Evil Languages Common, Elven, Deep Speech, Spydric
Equipment Leather Armor, Greatsword

Drider Fanglord Tactics[edit]

The drider fanglord uses web to restrain its foes to gain advantage during combat, and uses its greatsword. It relies on sheer toughness for survival.

Drider Shadoweaver[edit]

Drider Shadoweaver
Level 28 Lurker
Medium spiderkind fey humanoid (spider)
XP 15000
Initiative +25 Senses Perception +25; tremorsense 6; darkvision
HP 198; Bloodied 99
AC 42; Fortitude 34, Reflex 35, Will 34
Speed 8, climb 8 (spider climb)
Basicmelee.png Rapier ♦ at-will
Effect: +33 VS. AC; 3d8 + 10 damage.
Melee.png Shadowstrike ♦ encounter
Effect: +31 Vs. Reflex; 5d12 + 9 damage.
Melee.png Spider's Fang ♦ encounter
Effect: +31 Vs. Fortitude; 5d10 + 9 damage, and ongoing 15 damage (save ends).
Melee.png Venomous Strike ♦ encounter
Effect: +41 Vs. Fortitude; 5d12 + 9 poison damage.
Ranged.png Web ♦ encounter
Effect: +31 Vs. Reflex; the target is restrained until the end of the drider shadoweaver's next turn.
Spydric Stature
Effect: The drider shadoweaver fills the space of a large-sized creature, even though it is medium sized.
Skills Acrobatics + 29, Arachana +27, Stealth +29
Str 27 (+22) Dex 30 (+24) Wis 24 (+21)
Con 24 (+21) Int 24 (+21) Cha 27 (+22)
Alignment Chaotic Evil Languages Commom, Elven, Deep Speech, Spydric
Equipment

Drider Shadoweaver Tactics[edit]

The drider shadoweaver uses stealth to try to surprise its foes, using its rapier when it is in an advantageous position. When bloodied, it flees, using web as a cover for its retreat.

Drider Widowmaker[edit]

Drider Widowmaker
Level 19 Lurker
Medium spiderkind fey humanoid (spider)
XP 2400
Initiative +19 Senses Perception +13; tremorsense 6; darkvision
HP 139; Bloodied 69
AC 33; Fortitude 27, Reflex 28, Will 27
Speed 7, climb 7 (spider climb)
Basicmelee.png Rapier ♦ at-will
Effect: +24 Vs. AC; 3d8 + 7 damage.
Melee.png Shadowstrike ♦ encounter
Effect: +22 Vs. Reflex; 4d12 + 7 damage.
Melee.png Spider's Fang ♦ encounter
Effect: +22 Vs. Fortitude; 4d10 + 7 damage, and ongoing 10 damage (save ends).
Ranged.png Web ♦ encounter
Effect: +22 Vs. Reflex; the target is restrained until the end of the drider widowmaker's next turn.
Spydric Stature
Effect: The drider widowmaker fills the space of a large-sized creature, even though it is medium sized.
Skills Acrobatics + 21, Arachana +20, Stealth +21
Str 22 (+15) Dex 25 (+16) Wis 19 (+13)
Con 19 (+13) Int 19 (+13) Cha 22 (+15)
Alignment Chaotic Evil Languages Common, Elven, Deep Speech, Spydric
Equipment

Drider Widowmaker Tactics[edit]

The drider widowmakes uses similar tactics to the shadoweaver, relying on stealth to surprise its foes.

Drider Lore[edit]

A character knows the following information with a successful arachana, arcana or religion check.

DC 15 (arachana), DC 20 (arcana or religion): In drow society, the strongest and bravest can take a test of Lolth. Those who succeed can become driders, members of a privileged caste. Those who fail are usually transformed into chwidenchas.

Encounter Groups[edit]

Driders are usually found amongst drow or spiders. They are often part of drow raiding parties.

Level 19 Encounter (XP 11500)[edit]



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Back to Main Page4e HomebrewSourcebooksArachonomicon; the Book of SpiderkindMonsters.

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