Drell (5e Race)

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Drell[edit]

Drell are devout, capable creatures with a strong sense of honor.

Physical Description[edit]

Drell.jpeg
Blue drell

You are a hairless reptile with frills that are very short and boney, covering the immediate skull above the base like a helmet. Male drell frills lay close to the skull while females have more pronounced and longer frills that can flare and curl out. Your skin color can range from pinkish to neon green with secondary colors under your frills. You have roughly the same builds of body type, shape and size as a human, but with a denser muscle mass. Drell have eyes like pitch black stones.

History[edit]

The drell ancestors emerged from dry, rocky deserts on the barren world of Rakhana. Eight centuries ago, the already-arid drell homeworld began its swift descent into lifelessness due to disastrous industrial expansion from the later generations. At the time, the drell lacked interstellar flight capacity. With their population bursting at eleven billion, they faced certain doom from overpopulation and poor resource management.

It was around the 1980s CE that the hanar, a jellyfish-like race, made the first contact with the drell race. In the following ten years, the hanar would transport a total of 375,000 drell to the hanar homeworld, Kahje. The remaining billions left on Rakhana would perish with their dying planet, warring against each other for diminishing resources. The remaining drell now thrive, co-existing with the hanar. They have been a part of the larger galactic civilization for roughly two centuries outside of their ruined homeworld.

Society[edit]

Most drell are content to live on Kahje. They are afforded every opportunity to thrive by the hanar, yet some outsiders and even some hanar regard the drell as second class citizens. However, it is quite the opposite in reality for drell citizens. They have integrated themselves into every level of hanar society as respected, productive citizens. Those living on Kahje, in particular, hold it as a high honor to serve the hanar, who are their saviors.

Some drell do leave Kahje are the adventurous types. These solitary drell travelers often seek out new species elsewhere, and in turn, adopt that species' culture. Such drell number in the thousands, and are scattered across the galaxy, tending towards quiet, integrated lives.

Religion[edit]

Most drell are deeply religious, believing that they have souls separate from their bodies. They see death as a departure from the body, and they also state that a person's body and soul form a whole. When the soul is traumatized or otherwise disrupted, or the body is ill or injured, a person is no longer whole. As such, their religion revolves mostly around the cartesian puzzle of mind and body duality. They are polytheistic, also, and so pray to various deities depending on the situations at hand.

However, many of the older traditions of the drell have begun to die out. The younger generations no longer believe the old ways of their ancestors can help them now, with so many other ways to interpret one's place in the universe.

Drell Names[edit]

Male: Thane, Shoho, Yama, Tama, Yika, or Sikku

Female: Idrumi, Isihi, Elene, Iriko, Ifeme, or Ihemo

Drell Traits[edit]

You're a reptilian killing machine.
Ability Score Increase. Your Strength and Dexterity scores both increase by 2
Age. Drell mature and develop like humans. However, they live to be only around 90 years old.
Alignment. Drell, like humans, can range all across the board but tend to lean towards neutral alignments.
Size. Drell are typically lithely built but can be anywhere from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Eidetic Memory. You can recall any event in your past perfectly. You have advantage on Intelligence (History) checks to recall things you have seen or experienced.
Hallucinogenic Touch. You can make a melee unarmed strike to touch a creature in and the venom in your skin will cause them to have mild hallucinations. The touched creature must pass a Constitution saving throw or be poisoned until the end of their next turn. The DC is equal to 8 + your proficiency bonus + your Constitution modifier. You must complete a long rest before using this trait again.
Protective Eyelids. You have membranes covering the inside of your eyes. You have advantage in saving throws against being blinded.
Languages. You can speak, read and write in Common, Deepspeech, and one other language of your choice

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 6″ +2d6 80 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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