Dreamwalker (3.5e Class)

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DreamWalker[edit]

DreamWalkers are a subclass of Asmier and Winged Beings, known to have insane connections to nature and the elements. Their alignments never are in the center alignments and are more towards good or evil. They don't worship any god, but instead nature and karma itself. They find the energy deep within them and harness the powers of one of the four elements, and at a later stage, one of the three Divine Energies.

Making a DreamWalker[edit]

Battle Oriented, Slight Defensive

Abilities: Evasion, Elemental Mastery, Chaos/Rift/Aether Mastery (Choose 1), Areobatics, Flyby Attack, Speak W/ Animals, Minor Telekinesis, Ancient Form, Divine Form.

Races: Any Race with Wings, Knowledge of Elements, and the Chaotic Energy of the Divine Three

Alignment: Lawful Good, Neutral Good, Chaotic Good, Lawful Evil, Neutral Evil, Chaotic Evil

Starting Gold: 100 + d100

Table: The DreamWalker

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Meditation Points/Day
Fort Ref Will
1st 1 2 2 1 Feat +1 25
2nd 2 3 3 2 Evasion 50
3rd 3 3 3 2 75
4th 4 4 4 2 100
5th 5 4 4 3 Feat +1 125
6th 6/1 5 5 3 Elemental Mastery (Earth|Air|Water|Fire) [Choose 1] 150
7th 7/2 5 5 4 175
8th 8/3 6 6 4 Divine Energy Mastery (Chaos|Rift|Aether) [Choose 1] 200
9th 9/4 6 6 5 225
10th 10/5 7 7 5 Feat +1 250
11th 11/6/1 7 7 6 Areobatics & Flyby Attack 275
12th 12/7/2 8 8 6 <-any class features gained at this level-> 300
13th 13/8/3 8 8 7 Speak w/ Animals Or Speak w/ Undead 325
14th 14/9/4 9 9 7 350
15th 15/10/5 9 9 8 Feat +1 375
16th 16/11/6/1 10 10 8 Minor Telekinesis 400
17th 17/12/7/2 10 10 9 425
18th 18/13/8/3 11 11 9 Ancient Form 450
19th 19/14/9/4 11 11 10 475
20th 20/15/10/5 12 12 10 Feat +1 | Ancient Upgrade: Divine Form 500





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