Dreamwalker (3.5e Class)
From D&D Wiki
DreamWalkers are a subclass of Asmier and Winged Beings, known to have insane connections to nature and the elements. Their alignments never are in the center alignments and are more towards good or evil. They don't worship any god, but instead nature and karma itself. They find the energy deep within them and harness the powers of one of the four elements, and at a later stage, one of the three Divine Energies.
Making a DreamWalker
Battle Oriented, Slight Defensive
Abilities: Evasion, Elemental Mastery, Chaos/Rift/Aether Mastery (Choose 1), Areobatics, Flyby Attack, Speak W/ Animals, Minor Telekinesis, Ancient Form, Divine Form.
Races: Any Race with Wings, Knowledge of Elements, and the Chaotic Energy of the Divine Three
Alignment: Lawful Good, Neutral Good, Chaotic Good, Lawful Evil, Neutral Evil, Chaotic Evil
Starting Gold: 100 + d100
|Saving Throws||Special||Meditation Points/Day|
|6th||6/1||5||5||3||Elemental Mastery (Earth|Air|Water|Fire) [Choose 1]||150|
|8th||8/3||6||6||4||Divine Energy Mastery (Chaos|Rift|Aether) [Choose 1]||200|
|11th||11/6/1||7||7||6||Areobatics & Flyby Attack||275|
|12th||12/7/2||8||8||6||<-any class features gained at this level->||300|
|13th||13/8/3||8||8||7||Speak w/ Animals Or Speak w/ Undead||325|
|20th||20/15/10/5||12||12||10||Feat +1 | Ancient Upgrade: Divine Form||500|