Dream Caster (Noro's Creations)
Dream Caster[edit]
Medium monstrosity (Shikigami), unanligned Armor Class 16
Damage Resistances Non magical Slashing, Piercing and Bludgeoning Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. However, if these creatures were in a life-and-death situation (less than half their maximum hit points), they gained the ability to see the Shikigami. Cursed Energy. Dream caster has a number of cursed energy equal twice it CR + Charisma modifier + half the users Charisma modfier (rounded down), that it can use to fuel it's abilities. Its cursed energy is replenished at the end of a long rest. Magical Weapons. The Shikigami's attacks are considered magical. Frightful Nightmare When this creatures rolls initiative, it may then use up to half its Charisma modifier (rounded down) to add 2 times that to its initiative. If the Dream Caster is the highest in initiative, it will then choose up to a number of creatures within 45ft of it up to its Wisdom modifier, to mkae a Wisdom saving throw, if failed then they will become frightened for 1 minute, they may reroll the save at the stat of each of their turns. Never Sleeping Hunter When rolling initiative it then adds its Charisma modifier. Lock Out Of Comatose This shikigami can't gain the unconscious while its master is within a 120ft radius around the shikigami, Meanwhile the master won't be able to gain the charmed nor frigtened conditions while Dream Caster is with a 120ft of the master. Dreaming Chaos When a creatures takes Phychic damage while the Dream Caster is within melee range, it may then as a no-action required once per turn use any of the following cursed energy features: Sleeping Bite, Fueling Nightmare or Dream Eater. ACTIONSWicked Claw. Melee Weapon Attack: +Strength modifier + proficiency bonus to hit, reach 15 ft., one target. Hit: (2d8 + Strength modifier ) Slashing damage. Sleeping Bite (2 Cursed Energy). Melee Weapon Attack: + Charisma modifier + proficiency bonus to hit, reach 10 ft., one target. Hit: (3d4 + Charisma modifier) Piercing damage, the target will need to make a Wisdom save. If failed then they will gain the condition Sleep for 1 minute, they may try to make a Wisdom save at the start of each of their turns to end the condition (they don't gain disadvatage on this Wisdom save). Dream Eater (5 Cursed Energy). Dream Caster target a creature within its melee range, that is under the condition Sleep, they will then make a Wisdom saving throw. If failed the they will take a number of d6 Pshycic damage equal to the number of round they have the condition Sleep + half its Charisma modifier (rounded up). Sleeping Gas (4 Cursed Energy) The Dream Caster sweats creating a purple gas that leaks out. Every creature in a 20ft radius around the shikigami will make a Wisdom save, if failed then they will gain the conditionSleep for 1 minute, they may try to make a Wisdom save at the start of each of their turns to end the condition (they don't gain disadvatage on this Wisdom save) BONUS ACTIONSFueling Nightmare (3 Cursed Energy) The shikigami uses cursed energy to enhance its body making it more terrifying, every creature within a 15ft cone ifront of it, every creature inside the range that isn't frightened will make a Wisdom save to become it. And every creeature that is frightened will take 4d8 Phychic damage.
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