Dreadlord Flesh Homunculus (5e Creature)

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Dreadlord Flesh Homunculus[edit]

Colossal construct, chaotic evil


Armor Class 25 (natural armor)
Hit Points 1,975 (78d20+450)
Speed 30 ft.


STR DEX CON INT WIS CHA
30 (+10) 1 (-5) 30 (+10) 18 (+4) 11 (+0) 11 (+0)

Saving Throws Str +23, Con +23, Int +17
Skills Athletics +23, Intimidation +13, Perception +13
Damage Resistances piercing
Damage Immunities necrotic
Condition Immunities exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 23
Languages Abyssal, Deep Speech
Challenge 45 (820,000 XP)


Absorb Flesh. When the Dreadlord Flesh Homunculus kills a character with a Slam or Stomp attack, the body of that character becomes part of the Dreadlord Flesh Homunculus, causing it to heal a number of hitpoints equal to the max hitpoints of the character killed.

Aim for the head. When aiming for the head of the Dreadlord Flesh Homunculus, creatures suffer -8 to hit, but treat the Dreadlord Flesh Homunculus' AC as if it was 20 instead of 35.

Carnage Spawn. Whenever the Dreadlord Flesh Homunculus suffers more than 50 damage from a weapon attack, it summons a gibbering mouther.

Immutable Form. The Dreadlord Flesh Homunculus is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day). If the Dreadlord Flesh Homunculus fails a saving throw, it can choose to succeed instead.

Regeneration. The Dreadlord Flesh Homunculus regains 100 hit points at the start of its turn. If the Dreadlord Flesh Homunculus takes radiant damage, this trait doesn't function at the start of its next turn. The Dreadlord Flesh Homunculus dies only if it starts its turn with 0 hit points and doesn't regenerate.

Siege. The Dreadlord Flesh Homunculus deals double damage to objects and structures.

Stench of Slaughter. When a character ends their turn within 100 ft. of this character, they have to make a DC 30 Constitution saving throw. On a failure, they become stunned. On a failure of 5 or more, they become incapacitated. Characters who have successfully saved against this ability three times, become immune to it for 24 hours. Constructs, Undead, and Aberrations are unaffected by this ability.

ACTIONS

Multiattack. The Dreadlord Flesh Homunculus makes three attacks; two slams and one stomp.

Slam. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 54 (8d10 + 10) bludgeoning damage and 18 (4d8) necrotic damage.

Stomp. Melee Weapon Attack: +19 to hit, up to three medium or smaller targets. Hit: 120 (20d10 + 10) bludgeoning damage.

REACTIONS

The Flesh Is Willing. When the Dreadlord Flesh Homunculus takes more than 100 damage in a turn, as a reaction, it can summon two Gibbering Mouthers within 10 feet of it.

LEGENDARY ACTIONS

The Dreadlord Flesh Homunculus can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Dreadlord Flesh Homunculus regains spent legendary actions at the start of its turn.

Crush. The Dreadlord Flesh Homunculus makes a Slam attack.
Flesh Sculpt. Every 2 Gibbering Mouthers within 100 feet of the Dreadlord Flesh Homunculus mix together, to create a Flesh Golem.
Gorey explosion (Costs 2 Actions). All Flesh golems within 60 feet of the Dreadlord Flesh Homunculus detonate, causing all creatures within 30 ft. of a Flesh Golem to suffer dealing 55 (10d10) necrotic damage for each Golem within range. Once the Dreadlord Flesh Homunculus uses this ability, it cannot use it again for 24 hours.

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