Dragone (5e Race)
From D&D Wiki
Dragones look exactly like humans in every way, however, what sets them apart is their ability to shapeshift into dragons at will. One thing consistent throughout all Dragones is their eyes and hair, the colors are always matching at least in the same hue, which correlates with whatever breath weapon the dragon may have, the color of their scales not always seeming to match the weapon.
|A dragone in it's humanoid form.art credit|
Dragones came about as a result of young drakes taking a human form to hide amongst humans and escape being hunted down. However due to how welcoming and frankly easy the human lifestyle was, some of the drakes decided to stay as humans, and without long, through many generations of cross-breeding, the Dragones were born.
Dragones are very solitary creatures, often opting to live on their own away from groups, only seeking them out for the purposes of reproduction or simply chase them away from their territory. However, some dragones live among humans as they find them amusing to observe from afar, watching people go through their day to day lives. The only time when dragones live with each other is for the purpose of mating, often leaving the hatchling to its own devices once they are a few years of age (roughly 4).
Dragones often don't name their children, simply calling them by the color of their scales, so most dragones name themselves unless they take a liking to their hatchling name
Male: Coal, Blizzard, Fire, Blue
Female: Soot, Snow, Blaze, Cream
Ability Score Increase. Your Charisma score increases by 2 and your Constitution score increases by 1.
Age. Dragones tend to outlive most other races, reaching physical maturity at the age of 7 and mental maturity at around 19. They typically have a lifespan of well over 1000 years, some even reaching upwards of 2000
Alignment. Dragones tend to fall into the neutral alignments as their main priority first and foremost tends to be themselves
Size. Dragones come in a varying array of sizes from as small as a dwarf to as tall as a dragonborn. Your size can be either small or medium
Speed. your walking speed is 30 with a flying speed to match when in dragon form
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.
Dragon Form. You transform your body into that of a dragons, when you do the following effects occur: You grow one size larger, You gain natural weapons in the form of claws (1d4+STR), Your gain a natural AC of 12+STR, You gain a flying speed (30ft). You can transform as many times as you wish, however whenever your transform you must roll a d10. Should you roll a 10 you will be stuck in that form for 1d4 days, should you roll a 1 the transformation fails and you cannot try again for 1d4 hours. Should you roll anything else nothing happens and you transform normally
Breath Weapon. Like any being with a strong draconic bloodline, you have a breath weapon, use the chart below to determine your breath weapon
Languages. You know Common and Draconic
Subrace. You can pick from 5 different subraces to determine your draconic origins. Forest, Cave, Mountain, Sea, and Dual-Type
Snake In The Grass. You have advantage on stealth checks when hiding in plants and trees.
Ambush. Your claws deal 2d4 when you surprise attack an enemy, but only for the first attack
Canopy Walker. You have a climbing speed of 20ft
Greater Darkvision. The range of your darkvision increases by 120ft
Cave Crawler. you have a much easier time fitting into small spaces than others. So long as you can fit your head into an opening, you can contort your body to fit through it as well.
Great Listener. You have advantage on all perception checks based on hearing
Frozen Hide. You have resistance to cold damage
Ominus Visage. Your cold silhouette on mountains have turned many adventures whitefaced from the mere sight of you. You have proficiency in the intimidation skill
Strong Wings. Your flying speed increases by 5ft
Gills. You can breathe underwater as if it were air
Swimmer. you lose your flying speed, your wings becoming useless for flight, and instead gain a swimming speed of 30ft
Waterbender. You know the Shape Water cantrip and cast it at will
Breath Switch. Instead of having one element for your breath weapon, dual-types have 2 at their disposal that they can switch between a number of times equal to their constitution modifier per long rest. Use the chart below to determine your elements
Refinded Scales. Due to your body containing 2 elements, it has toughened itself to account for the volatile concoction inside you. Your natural AC raises by 2
Random Height and Weight
|3′ 6″||+2d6||80 lb.||× ((3d4)) lb.|
*Height = base height + height modifier