Dragonblood Outcasts (5e Race)

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Dragonblood Outcasts[edit]

A race that follows the dragons array of colours.

Physical Description[edit]

Tall well-built humans with skin and eyes the colour of their draconic ancestors skin.

History[edit]

Dragonblood Outcasts are the descendants of a mixing of Dragons and Humans. Through their species' relatively short existence, they have faced severe persecution at the hands of ignorant humans. Because of this, they are very good at fighting, and have made a career in mercenary work.

Society[edit]

Dragonblood Outcasts value honor and strength above all else. They live in jaded societies in which the only way to exist is to be strong. They have been known to execute the weak and crippled because the weak "slow them down". Their society most resembles the society of Goliaths, with the addition that war and blood are the only ways to gain honor. Their society is divided into certain castes:

Arcane. Arcane are the strongest spellcasters of the clan. They serve as elites in war, often going to war with the Warriors, or stay at home as guardians or researchers.

Warrior. These Outcasts bear draconic weapons. They serve as the Soldiers who go away to war.

Protector. Protectors are charged with the defense of the clan while the warriors are away. To fail protecting clanmates means death.

Savior. Saviors are the healers of the clan. They serve as healers in the ranks or at home. If someone dies under their charge it is the ultimate dishonor.

Survivor. Survivors are the Rangers of the clan, gathering herbs for medicine and serving as sentries and scouts. To let their guard down is to invite ruin.

Naming[edit]

The Dragonblood Outcasts usually use human names as those are passed most frequently down the line.

Dragonblood Outcasts Traits[edit]

A cautious race of humans mixed with a little dragon blood.
Ability Score Increase. Your Wisdom score increases by 1.
Age. Dragonblood Outcasts generally mature at 8, become adults at 15, and live until 150-200, staying the equivalent of a 20-30 year old human until about 145
Alignment. Dragonblood Outcasts strongly lean towards Neutral.
Size. You are tall and well-built, ranging from about 5' 6" to over 6' 6". Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Cursed Bloodline. If you have a child with someone who is not of your race, that child will be a Dragonblood Outcast
Damage Resistance. You have the damage resistance of your draconic ancestor.
Draconic Runing. You may rune a weapon. During a long rest, the weapon you want to rune must be within your reach at all times. At the end of a long rest, you touch the weapon, finishing the ritual. While runed, the weapon deals an additional 1d4 damage of your draconic heritage. You can only have 1 weapon runed at a time.
Languages. Draconic, Common

Dragonblood Outcasts Heritage[edit]

Arcane[edit]

Ability Score Increase. +1 Intelligence or Charisma.
Innate Spellcasting. At level one you know a cantrip of your choice from the sorcerer spell list. Wisdom is your spellcasting modifier for it.
Arcane Knowledge. You are proficient in the Arcana skill.

Warrior[edit]

Ability Score Increase. +1 Strength or +1 Dexterity.
Draconic Heritage. You gain 1 of the following traits:

Draconic Claws
Your unarmed strikes deal 1d4 slashing plus your Strength modifier. You are proficient with them.
Draconic Bite
You now have the option of, whenever you grapple a creature, to bite it. You deal 1d4 piercing plus your Strength modifier. You are proficient with your bite.
Draconic Horns
You can use your horns to make a melee weapon attack with a 5 foot range that deals 1d6 piercing damage to one target.

Protector[edit]

Ability Score Increase. +1 Constitution or Strength.
Weakened Draconic Breath Weapon. Your Draconic ancestry has left you with a breath weapon, albeit a weakened one. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution + your proficiency bonus. A creature takes 2d4 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d4 at the 6th level, 4d4 at the 11th level, and 5d6 at the 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Savior[edit]

Ability Score Increase. +1 Charisma or Wisdom.
Innate Spellcasting. You may cast the spell cure wounds once per long rest.
Savior's Legacy. You gain proficiency with the Persuasion skill.

Survivor[edit]

Ability Score Increase. +1 Constitution or Wisdom.
Innate Spellcasting. You know a cantrip of your choice from the druid spell list. Wisdom is your spellcasting modifier for it.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 6″ +2d8 150 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Dragonblood Outcast character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I am always very quiet and do not speak unless spoken to.
2 Whenever I enter any structure, I immediately notice and memorize any potential escape route.
3 I feel great empathy for all those who lose someone they love
4 I always show no emotion, and under no circumstance break composure
5 I am completely out of touch with societal norms and pay zero attention to etiquette.
6 I always show great respect for anyone and am extremely polite.
7 I always use diplomacy to solve things. I never use violence unless absolute necessary
8 I am extremely uneasy around anyone but my closest friends and family.
d6 Ideal
1 Greater Good. I will give anything to save those who are innocent. (Good)
2 People. I will show unswerving loyalty in the face of any danger to my friends and family, but I don't care one bit about anyone else. (Neutral)
3 Selfishness. I will do whatever it takes to preserve my own life. I pay no attention to anyone else but myself. (Evil)
4 Honor. I sheathe my blade against the innocent. (Lawful)
5 Freedom. All societies oppress someone. As a result, I chose when and where I follow my allegiances. (Chaotic)
6 Honesty. Our deeds show who we are. We should always be proud of what we show. (Any)
d6 Bond
1 A long time ago, a stranger saved my life. To this day I repay him/her by saving everyone I can.
2 I always keep keepsakes of those who pass on. While we remember them, they are never gone.
3 A soldier once gave me his weapon. I always wield it, and whatever else I have, with respectful remembrance of him.
4 I will someday confront those who oppress my people. I train for it every chance I get.
5 An injury to someone I care about is an injury to me. I never forget.
6 I will wreak vengeance upon those who murdered the ones I love. I never have, and never will, cease hunting them.
d6 Flaw
1 Vengenace is my foremost priority. I will sacrifice anything and anyone to obtain it.
2 I am slow to trust anyone, even those who protect me.
3 I remember every insult ever given to me, and I strongly resent everyone who ever wronged me.
4 I respond to every threat with large amounts of violence towards everyone in reach.
5 I would do anything to keep my race a secret.
6 I have little respect for those who have never felt as much pain as me.

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