Dragonblood Outcasts (5e Race)

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Dragonblood Outcasts[edit]

A race that follows the dragons array of colours.

Physical Description[edit]

Humanoids that have been given blood of dragons tend to take on their traits. Sometimes they end up monstrosities when the blood consumes them. These outcasts are examples of the ones which retain a good deal of their human nature. They have horns sometimes, or scales and even tails on their bodies that signal their dragon blood. Their eyes reflect the color of the dragon whose blood is in them, but the scales can range from a good deal of colors.


Dragonblood outcasts are the descendants of experiments involving humans and dragon blood. In wanting to strengthen the power of humans, kingdoms have committed atrocities in their walls on their citizens. The resulting abominations would be turned into weapons if they were successes, and thrown away to be killed if they were failures. After these successes began showing deterioration and more failures continued to escape, this practice came under scrutiny by the public, and the experiments were put to an end. However, those bearing dragon blood who survived these ordeals had produced a progeny of seemingly cursed beings that one could only call outcasts.


Dragonblood outcasts value honor and strength above all else. They live in jaded societies in which the only way to exist is to be strong. They have been known to execute the weak and crippled because the weak "slow them down". Their society most resembles the society of goliaths, or like packs of wolves, with the addition that war and blood are the only ways to gain honor. Within the dragonblood outcasts, the subraces are separated by concentration of blood, as well as their statures and builds, rather than by their ancestor dragon type.

The arcane outcasts retain a type of magic derived from dragon breath, which originates from a magic organ in dragons. They usually are rulers due to their versatility in and out of battle. Warrior outcasts have somewhat lesser developed brains, but have great strength. Protector outcasts have tougher scales developed on their bodies. Saviors have limited powers compared to arcane outcasts, and are seemingly adapted to have healing powers, as opposed to the normally destructive tendencies of dragons. They usually are of a metallic dragon descent.

The ones often disposed of in the society of outcasts survive in two other subraces, rarer than the rest. The survivors are, as their name implies, hardy-built outcasts. Among them are the rare betrayers, who have scheming minds and incredible tenacity. They have shown affinity for weaker magic, too weak to have been considered for survival in the main societies.


The dragonblood outcasts usually use human names as those are passed most frequently down the line.

Male: Tyrion, Ewan, Bgao, Oruk

Female: Kirre, Iruka, Leni, Nilere

Dragonblood Outcasts Traits[edit]

A cautious race of humans mixed with a little dragon blood.
Ability Score Increase. Your Wisdom score increases by 1.
Age. Dragonblood outcasts generally mature at 8, become adults at 15, and live until 150-200, staying the equivalent of a 20-30 year old human until about 145.
Alignment. Dragonblood outcasts strongly lean towards neutral.
Size. You are tall and well-built, ranging from about 5' 6" to over 6' 6". Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Damage Resistance. You have draconic ancestry. Choose one type of dragon from the Outcast Heritage table. Your damage resistance is determined by the dragon type, as shown in the table.
Languages. You can speak, read and write in Common and Draconic.
Subrace. Choose from arcane, warrior, protector, savior, survivor or betrayer.


Ability Score Increase. Your Intelligence score increases by 2.
Innate Spellcasting. You know one cantrip of your choice from the sorcerer spell list. Wisdom is your spellcasting modifier for it.
Arcane Knowledge. You are proficient in the Arcana skill.


Ability Score Increase. Your Strength and Dexterity scores increase by 1 each.
Draconic Weapons. Your horns and claws are able to be used as weapons in unarmed strikes. If you hit with them, your claws deal slashing damage equal to 1d6 + your Dexterity modifier and are considered finesse weapons. Your horn deals piercing damage equal to 1d4 + your Strength modifier.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.


Ability Score Increase. Your Constitution score increases by 2.
Dragon Scales. While unarmored, your Armor Class is equal to 13 + your Dexterity modifier. You may use a shield and still gain this benefit.
Resistance. As one who stands between harm and allies, protectors can reduce the damage dealt to them. When you take damage, you can use your reaction to roll a d8. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.


Ability Score Increase. Your Wisdom and Charisma scores both increase by 1 each.
Healer. You know and can cast the cure wounds spell once, without using material components. You must finish a short or long rest to regain use of this spell. Wisdom is your spellcasting modifier for this spell.
Savior's Legacy. You are proficient in the Persuasion skill.


Ability Score Increase. Your Constitution and Wisdom scores each increase by 1.
Well Enduring. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Scrounger. You are proficient in the Survival skill.


Ability Score Increase. Your Wisdom and Charisma scores each increase by 1.
Innate Spellcasting. You know the produce flame cantrip. Wisdom is your spellcasting modifier for it.
Dangerous Guile. You are proficient in the Deception skill.

Outcast Heritage[edit]

Draconic Ancestry
Dragon Damage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold

Random Height and Weight[edit]

5′ 6″ +2d8 150 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Dragonblood Outcast character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I am always very quiet and do not speak unless spoken to.
2 Whenever I enter any structure, I immediately notice and memorize any potential escape route.
3 I feel great empathy for all those who lose someone they love
4 I always show no emotion, and under no circumstance break composure
5 I am completely out of touch with societal norms and pay zero attention to etiquette.
6 I always show great respect for anyone and am extremely polite.
7 I always use diplomacy to solve things. I never use violence unless absolute necessary
8 I am extremely uneasy around anyone but my closest friends and family.
d6 Ideal
1 Greater Good. I will give anything to save those who are innocent. (Good)
2 People. I will show unswerving loyalty in the face of any danger to my friends and family, but I don't care one bit about anyone else. (Neutral)
3 Selfishness. I will do whatever it takes to preserve my own life. I pay no attention to anyone else but myself. (Evil)
4 Honor. I sheathe my blade against the innocent. (Lawful)
5 Freedom. All societies oppress someone. As a result, I chose when and where I follow my allegiances. (Chaotic)
6 Honesty. Our deeds show who we are. We should always be proud of what we show. (Any)
d6 Bond
1 A long time ago, a stranger saved my life. To this day I repay him/her by saving everyone I can.
2 I always keep keepsakes of those who pass on. While we remember them, they are never gone.
3 A soldier once gave me his weapon. I always wield it, and whatever else I have, with respectful remembrance of him.
4 I will someday confront those who oppress my people. I train for it every chance I get.
5 An injury to someone I care about is an injury to me. I never forget.
6 I will wreak vengeance upon those who murdered the ones I love. I never have, and never will, cease hunting them.
d6 Flaw
1 Vengenace is my foremost priority. I will sacrifice anything and anyone to obtain it.
2 I am slow to trust anyone, even those who protect me.
3 I remember every insult ever given to me, and I strongly resent everyone who ever wronged me.
4 I respond to every threat with large amounts of violence towards everyone in reach.
5 I would do anything to keep my race a secret.
6 I have little respect for those who have never felt as much pain as me.

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