Dragonblood - Royal Variant (3.5e Race)
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Dragonblood - Royal bloodline
I would like to give credit to the creator(s) of the Dragonblood race as this race is just a variation of that.
If you would like to make changes to this please discuss them beforehand in the discussion section. Or feel free to make a variant of you own.
Dragonbloods are a proud and noble race... the royal bloodline in this race are even more proud and noble, to the point where it can cause issues and confrontations between other races. (i.e. other dragonbloods and dragon-type races)
Dragonbloods are similar to half-dragons, draconic-huminoids, and dragonborns but never gain full physical features of a dragon. Their average height ranges from 6' to 8' and average weight of 180lbs to 650lbs. They mostly resemble humans. In dragon form they mostly resemble their bloodline, which depends on the type of dragon; they also gain claws, teeth, scales, and tail, but do not gain wings. The best way to identify one is looking at their dragon eyes, as it is the only part of them that does not change from form to form.
Royal Dragonbloods are mostly kind and protective, and tend to get along with most other races except other dragon-type races.
Most often they are Lawful as they are more noble than other dragon-type races and feel the need to stay in command.
Royal Dragonbloods feel comfortable living in most areas, but prefer higher class.
Royal Dragonbloods mostly worship dragon deities.
Dragonbloods speak Common and Draconic.
- +2 Strength or +2 Dexterity, and +2 Wisdom, -2 Charisma, and -2 Intelligence in dragon form. Normal stats when in human form. Changing form is a free action. Stats change after Dragon Trials.
- "Humanoid (Dragon)"
- Medium Size to Large Size
- Dragonblood Base Land Speed is 30 ft; +10 extra in dragon form.
- Dragon Trials - The Dragon Trials are a sacred rite of passage for Dragonbloods. It is a free action to start them and they involve four successive saves; a DC 16 FORT, a DC 20 WILL, a DC 24 FORT, and a last DC 28 WILL. In order to pass his trials a Dragonblood must succeed at least two of the four saves or they will fail and become a wild dragon. — Dragonblood who have failed there trials can be returned to there juvenile form by means such as true resurrection, or the wish spell. Upon Passing the Dragon Trials, a Dragonblood gains +1 per successful save (max +3) to all abilities scores and gains access to the True Dragon Talents. (2 saves = +1, 3 saves = +2, 4 saves = +3). If you passed a Trials you can now attempt them again at anytime, but all DC's go up by 2 per additional attempt and you keep the latest result.
- Wild Dragon Talents - Starting at second level and at every even numbered level there after Dragonblood may chose to spend 4 skill points and receive a wild dragon talent from the following list. Earth Dragon slam - Make a single +4 unarmed strike, if you succeed opponent makes a fort save, if they fail they are stunned for 1 plus 1d4 rounds. Black Dragon strike - (spend a full-round-action to activate) At the beginning of your next turn the critical threat range on all your attacks is dropped by 2. White Dragon Mist - Summon a fog the functions like the obscuring mist spell. (See draconomicon and the races of dragon books for more talents)
- True Dragon Talents - True Dragon Talents function the same as Wild Dragon Talents replacing them once a Dragonblood passes the Dragon Trials. White Dragon Mystic Dragon Dreams - (standard-action to activate) Opponent makes a will save (dc equal to 15+ character level+ CHA mod) if they fail, they are trapped in an illusion by the caster until they succeed the save or the caster drops the illusion. Black Dragon Triple Dragon Slice - (spend a full-round-action to activate) At the beginning of your next turn the critical multiplier on all your attacks is increased by 2 and the threat ranges are dropped by 4. Earth Dragon Golden Dragon Dust - (full round action to use) Jump into the air and strike the ground (30ft radius and 15ft deep) the ground beneath you is shattered and becomes difficult terrain (only opponent's take the penalties). (See draconomicon and the races of dragon books for more talents)
- Breath weapon: Once a day per level, a Dragonblood may use his breath weapon, 1d8 every other level plus the Dragonblood's choice of either his STR, DEX, or CON mod into the attack roll and damage. See draconomicon for types of Breath weapon.
- Automatic Languages: Common, Draconic.
- Favored Class: Barbarian, Fighter, Monk, Any
- Level Adjustment: +0