Dragon Blade (5e Class)
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- 1 Dragon Blade
- 1.1 Introduction
- 1.2 Creating a Dragon Blade
- 1.3 Class Features
- 1.3.1 Table: The Dragon Blade
- 1.3.2 Sword Dancer
- 1.3.3 Unarmored Defense
- 1.3.4 Fighting Style
- 1.3.5 Draconic Assault
- 1.3.6 Draconic Stamina
- 1.3.7 Draconic Style
- 1.3.8 Ability Score Increase
- 1.3.9 Extra Attack
- 1.3.10 Acrobatics Master
- 1.3.11 Evasion
- 1.3.12 One With The Blade
- 1.3.13 Indomitable
- 1.3.14 Draconic Features
- 1.3.15 Precise Strike
- 1.3.16 Last Efforts
- 1.3.17 Dragon's Gift
- 1.3.18 Dragon's Form
- 1.4 Draconic Healing Style
- 1.5 Draconic Wrath Style
- 1.6 Multiclassing
A dragon blade is a powerful warrior who has been chosen by a dragon to become its champion. The reason why a dragon has chosen its champion is often a mystery. Some dragons may have a quest or journey they want their champion to complete in their place; other dragons might choose based on someone's alignment or righteous nature. Dragons are very selective when choosing a champion and because of this, not many are around. Usually only the older or more powerful dragons have champions. For some, a champion is a symbol of pride and power, but for others, it can be a way to spread the influence of the person they entrust their power to. The longer a champion remains loyal, the more physically draconic they become.
Creating a Dragon Blade
Why did the dragon choose you, why did you accept it's offer? Why did you decide to travel? Do you fight for your dragon's honor or for yourself?
- Quick Build
You can make a Dragon Blade quickly by following these suggestions. Dexterity should be your highest ability score, followed by Wisdom. Then choose between the Noble, Soldier, Folk Hero, Outlander, Far Traveler backgrounds.
As a Dragon Blade you gain the following class features.
- Hit Points
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Choose one tool or musical instrument
Saving Throws: Strength, Dexterity
Skills: Acrobatics or Athletics and choose two from Insight, Investigation, Intimidation, Perception, Stealth, and Survival
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a shortswords or (b) two shortswords
- (a) chain shirt or (b) leather armor, longbow, and 20 arrows
- (a) a dungeoneer's pack or (b) an explorer's pack
- one type of artisan's tools or one musical instrument
- If you are using starting wealth, you have 5d4 x 10 gp in funds.
|1st||+2||Sword Dancer, Unarmored Defense, Fighting Style|
|2nd||+2||Draconic Assault, Draconic Stamina|
|4th||+2||Ability Score Improvement|
|7th||+3||Acrobatics Master, Evasion|
|8th||+3||Ability Score Improvement|
|9th||+4||Style Improvement, Indomitable|
|10th||+4||Draconic Features, One With The Blade|
|12th||+4||Ability Score Improvement|
|16th||+5||Ability Score Improvement|
|17th||+6||Last Efforts, Indomitable|
|18th||+6||Dragon's Gift, Style Improvement|
|19th||+6||Ability Score Improvement|
As a Dragon Blade, you are extremely proficient in the use of lighter melee weapons in combat. When wielding a melee weapon without the heavy or two-handed properties, you can use either your Strength or Dexterity modifier for the attack and damage roll of the attack.
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Mobile Fighter: As long as you are wearing light or no armor, and are not wielding a shield, your speed is increased by 5 feet, and you gain a +1 bonus to AC.
Brawler: If you take the Attack action on your turn to make one or more melee weapon attacks—excluding unarmed strikes—but hit with none of them, you can use your bonus action to make an unarmed strike.
Starting at 2nd Level, you can push yourself beyond your normal limits for a moment. On your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.
Once you use this feature, you must finish a long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
At 2nd level, you have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your Dragon Blade level. Once you use this feature, you must finish a short or long rest before you can use it again.
At 3rd level, you choose a style that shapes the nature of your attack. Choose the Healing Style or the Wrath Style, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 11th, 15th, and 18th levels.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Beginning at 5th level, you can attack twice, instead of once, whenever you take the attack action on your turn.
At 7th level, you gain proficiency in the Acrobatics skill. Additionally, you gain 10 feet of flying speed but you must land once you have traveled the maximum distance.
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
One With The Blade
At 10th level, your sword becomes an extension of your body and soul. You can now add half your Dexterity modifier to your damage rolls.
Beginning at 9th level you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest. You can use this feature twice starting at 13th level and three times starting at 17th level.
Beginning at 10th level you now gain some draconic feature such as scales, fangs, slit-eyes, wings, and increased strength. Your flying speed increases in 10 feet. You can also make a bite attack (1d8) and a claw attack (1d6). You now also have darkvision for 30 ft.
Beginning at 14th level your crit dice with your natural weapons count as 19 or 20
At 17th level you have full control over your body. When an attack reduces you to 0 hit point, it doesn't kill you outright, instead of falling unconscious, you can choose to drop to 1 hit point. You need to finish a long rest before you can use this feature again.
At 18th level, your draconic powers are also at their full potential empowers your body and soul. Your Dexterity and Charisma scores increase by 2. Your maximum for those scores is now 24.
In addition, you chose one of the following types of damage: cold, fire, lighting, poison or acid, and gain resistance to it.
At 20th level, you are now able to fully transform into an dragon, as the spell true polymorph. The dragon must have a CR equal to 10 or lower.
Once you use this feature, you can't do it again until you complete a long rest.
Draconic Healing Style
The Style of the Dragons Who Support Their Comrades
- Healing Blade
Beginning at 3rd level, As an action you may heal a comrade that is within range, they can spend one hit die to heal.
Beginning at 6th level, once every short rest you may heal yourself for 2d4 as a bonus action, this ability increases at level 10 (4d4) and level 18 (4d8)
- Damage Block
Beginning at 11th level, you can use your incredible reflex to halve the damage you would take from an attack, or you may jump into a attack within your range that would be aimed at your ally, taking the damage in its place. You cannot do this again until you finish a short or long rest.
- Healing Aura
Beginning at 15th level, You can now create a healing aura for 10 ft. An ally in the aura heals for 5 hp per round while inside, once they leave the aura the effect is no longer with them. This aura lasts for 1 minute or until dispelled, you must finish a long rest before using this ability again.
- Sacrificing Stab
Beginning at 18th level, you can sacrifice yourself to allow any ally to regain all of their hit points. This action will put you at 1 hit point and you become unconscious.
Draconic Wrath Style
- Draconic Strike
Choose an element between acid, fire, cold or lightning. Beginning at 3rd level, as a bonus action on your turn your weapon is covered by the chosen element for 1 minute. You add 1d6 damage of the chosen type to your attacks. You may use this ability a number of times equal to your Wisdom modifier, you regain all uses after a short or long rest. The damage increases by one die at 6th level (2d6), at 11th (3d6), and at 15th (4d6).
- Master of the Element
Beginning at the 6th level you gain resistance against any chosen element in Draconic Strike.
- Breath of the Dragon
Beginning at 11th level, you can make an Draconic breath attack of the chosen type. The breath weapon is either a 15' cone (fire or cold) or a 5 by 30 ft line (lightning or acid). The DC for the breath attack is 8 + your Constitution modifier + your proficiency bonus. A creature takes 5d8 damage on a failed save and half as much damage on a successful save. You can use this ability twice after which you need to finish a short rest before you can use this feature again.
- Improved Draconic Strike
Beginning at 15th level, increase the damage die of your Draconic Strikes from d6 to d8 .
- Draconic Fury
Beginning at 18th level, you have mastered the ability to channel your chosen element into your weapon. As an action, you deal 10d10 damage of the chosen damage type in draconic strike in addition to your weapon damage. You may use this ability three times, being unable to do so until you complete a long rest.
Prerequisites. To qualify for multiclassing into the Dragon Blade class, you must meet these prerequisites: 13 Dexterity, 13 Wisdom
Proficiencies. When you multiclass into the Dragon Blade class, you gain the following proficiencies: Martial Weapons