Dracotaur (5e Creature)

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Dracotaur[edit]

Large dragon, lawful good


Armor Class 17 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 50 ft., gets additional movement speeds based on type in features


STR DEX CON INT WIS CHA
21 (+5) 17 (+3) 16 (+3) 10 (+0) 13 (+1) 15 (+2)

Saving Throws Con +6, Cha +5
Skills Athletics +8, Intimidation +5, Perception +4, Survival +4
Proficiency Bonus +3
Damage Immunities see Dragon Type below
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic
Challenge 6 (2,300 XP)


Charge. If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.

Dragon Type. Four types of dracotaurs exist, each having their own unique breath and damage resistance. Choose one type from the four variants:

  • Blue-Scaled.The dracotaur's damage immunity is lightning and its arrow deals lightning damage. Its breath weapon is a 60-foot line that is 5 feet wide for 33 (6d10) lightning damage. It has a burrowing speed of 20 feet.
  • Red-Scaled. The dracotaur’s damage immunity and type is fire, and its arrow deals fire damage. Its breath weapon is a 30-foot cone for 28 (8d6) fire damage. It has a climbing speed of 30 feet.
  • Green-Scaled. The dracotaur’s damage immunity and type is poison, and its arrow deals poison damage. Its breath weapon is a 30-foot cone for 28 (8d6) poison damage. It has a swimming speed of 30 feet. The dracotaur also gains the following trait: Hold Breath. The dracotaur can hold its breath for 1 hour. It loses this trait until the end of its next turn if it uses its breath weapon.
  • Yellow-Scaled. The dracotaur’s damage immunity and type is thunder, and its arrow deals thunder damage. Its breath weapon is a 20-foot-radius sphere centered on itself for 32 (5d12) thunder damage. It has scaled wings and a flying speed of 30 feet.

ACTIONS

Multiattack. The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Arrow (Recharges after a Short or Long Rest). The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of one damage type chosen by its Dragon Type. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) damage on a failed save, or half as much damage on a successful one.

Breath Weapon (Recharge 5–6). The dracotaur exhales its breath weapon. The shape and damage type for this attack is according to its Dragon Type. Each creature in that line must make a DC 15 Dexterity saving throw, taking full damage on a failed save, or half as much damage on a successful one.


Countless stories surround the cloudy origins of the dracotaur, though most of them involve centaurs. Dragonborn believe that a dragon captured centaurs during a skirmish on the plains and drowned them in its blood centuries ago. When their bodies were fished out, they had been transformed into perfect, draconic warriors and a new, distinct species.
Despite their battle prowess, dracotaurs commonly acted stuffy and were condescending. They were usually more prepared to retreat with their speed rather than join a messy fray.

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