Dracotaur (5e Creature)
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large dragon, chaotic neutral
Saving Throws Constitution+6, Charisma+5
Charge. If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.
Dragon Type. Four types of dracotaurs exist, each having their own unique breath and damage resistance. Choose one type from the four variants:
Multiattack. The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
Arrow (Recharges after a Short or Long Rest). The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of one damage type chosen by its Dragon Type. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) damage on a failed save, or half as damage much on a successful one.
Breath (Recharge 5–6). The dracotaur exhales its breath weapon. The shape and damage type for this attack is according to its Dragon Type. Each creature in that line must make a DC 15 Dexterity saving throw, taking full damage on a failed save, or half as much damage on a successful one.
Countless stories surround the cloudy origins of the dracotaur, though most of them involve centaurs. Dragonborn believe that a dragon captured centaurs during a skirmish on the plains and drowned them in its blood centuries ago. When their bodies were fished out, they had been transformed into perfect, draconic warriors and a new, distinct species.