Dracorex (5e Creature)
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Small beast (pachycephalosaur), unaligned
Charge. If the Dracorex moves at least 20 feet straight toward a target and hits it with a skull bash attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The Dracorex has advantage on Strength or Dexterity saving throws made against effects that would knock it prone.
Too Angry to die (recharges after a long rest). If a fatal hits does less than 12 damage, the Dracorex negates all of the damage.
Skull Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 +3) bludgeoning damage.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 +3) bludgeoning damage.
This angry little dino is definitely something special. Many paleontologists believed that Dracorex was a juvenile pachycephalosaurus. That all changed when Arkamata was discovered, Dracorex venisonsis is something of a paradox, its skull structure develops in reverse order from almost all other Pachycephalosaurs. the hatchlings have the signature dome of the group, but it flattens out as it develops, getting spikier and denser as it matures. The adults are extremely agile for a head-butter, being able to swing around on a dime to hit opponents. It also is incredibly quick. Moving around, like its name suggests, like a deer fleeing through the woods. The dracorex is herbivorous, but it will attack almost anything within a certain size range in its territory. On Arkamata, the Dracorex tends to live in the elevated forests within the Neprona mountain range, however, they will occasionally wander around the open mountains to find shrubs, or to travel to a different forest to mate.