Dracogoblin Warrior (5e Creature)
From D&D Wiki
Small humanoid (goblinoid), neutral evil
Armor Class 16 (natural armour, shield)
Saving Throws Str +4, Con +5
Innate Spellcasting (1/Day). The dracogoblin can innately cast burning hands (spell save DC 10). Its innate spellcasting ability is Charisma.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used in two hands.
Fire Breath (Recharge 5-6). The dracogoblin exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 13 (3d8) fire damage on a failed save, or half as much damage on a successful one.
Dracogoblins are similar in many ways to ordinary goblins, though they are covered in scales. They were created by chromatic dragons, who the dracogoblins now worship as gods, which has sparked an intense rivalry between dracogoblins and kobolds. Most dracogoblins have red scales and the ability to breathe fire, though other varieties of dracogoblin exist, and there are even rumours that other types of goblinoid can be altered in this way.
Back to Main Page → 5e Homebrew → Creatures