Dracogoblin (5e Race)
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|“||Scales on a goblin are never a good thing.||”|
|—Miscellaneous Warrior, presumably deceased|
They share Goblins' small stature, yet their skin is covered with a thin layer of red scales, meeting and pushing against each other on his spine, giving him a spiked line down their backs. Their eyes are yellow and reptilian, though they sit in the same place as a regular goblin; their head is riddled with dozens of small spikes, presumably from where malformed frills have tried to form. They look unusually thin, as their goblin skin tries to stretch over their larger bones; their canine teeth are even larger than orcs. They generally look more primitive, and it's clear that either the magic that created them was flawed at best, or that they were given these deformities to keep them as a slave race.
Legends say that a powerful tribe of goblins, numbering in the thousands, once made an ancient pact with a great wyrm red dragon called Vermithrax; in turn for the tribe's undying servitude the goblins were blessed with the power to summon half-draconic, half-goblin minion underlings called Dracogoblins. The Dracogoblins served their full blood masters for almost 400 years, serving as expendable troops and low-rank laborers. Vermithrax cared little for the Dracogoblins, as he saw them as perversions of the draconic bloodline, and treated them as even more expendable than he viewed the goblins, occasionally snacking on them as he saw fit. However, such pacts hardly end well, and with the death of the Red Dragon (by a group of greedy adventurers), they broke from their scattered captors and, through their vast numbers, quickly overpowered and slew them. They spread across the lands, and now they lead fractured tribes with their draconic powers, and it is said that some of their biggest treasure troves rival those of the Dragons themselves.
|“||If you can kill it, it didn't deserve to live.||”|
|—Old Dracogoblin saying|
Dracogoblins prize power above all else, no matter which forms it comes in, as such they choose to flaunt their power every opportunity they get; at least 50% of a Pure-Dracogoblin tribe dies after challenging/ being challenged by other Dracogoblins. They are serious and quick to anger, and they are almost always sworn to kill you if you question their strength. On the rare occasions of a good-aligned Dracogoblin, this determination for power turns into a desire for self-improvement, though they are almost equally angered if you doubt them (though they are not nearly as murderous).
Having been shunned by all civilized races, they form nomadic bands and are usually raiders, driven by greed to gather ever-more gold for their hoards. Dracogoblins claim no lands of their own, as they are largely nomadic, attacking a settlement then moving before they can launch a counter attack. They use these smaller bands to conquer other tribes, adding them to their numbers. In a Dracogoblin war-band, rank is based on power and nothing else, akin to red dragon culture, although how you dispatch your superiors doesn't matter; you could fight them in a duel or kill them in their sleep. This violent hierarchy usually leads to the war-band destabilizing, splitting up into small raider bands, and starting the whole process over again. In rare cases, they can become adventurers if a party is willing to accept them, or conquerors if they can amass enough power. Even rarer are good aligned Dracogoblins; these Dracogoblins are usually young exiles, kicked out the tribe for showing remorse or similar, who are then found and taken care of by good-aligned creatures.
Male:Kup, Nak, Bik, Fir, Gore.
Female names:Kaka, Bakia, Gra, Mul, Wor.
Dracogoblins are typically small, quick to run, and greedy. They act as if they are above other goblins and raiders but often fall into the same lifestyle as them.
Ability Score Increase. Your Dexterity increases by 2 and your Charisma increases by 1.
Age. Dracogoblins reach adulthood at 10 but can live up to 150 years if they are lucky.
Alignment. Dracogoblins are always chaotic and usually evil, but there are exceptions.
Size. Dracogoblins typically stand roughly between 2 and 3 feet tall and weigh between 20 and 30 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet. You have a climbing speed equal to your walking speed.
Scaled. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier.
Fire Flinger. You know the fire bolt cantrip. Charisma is your spellcasting ability for it.
Flame Breath. You can use your action to exhale destructive energy. This produces a 15-foot cone dealing fire damage. When you use your breath weapon, each creature in the area of the exhalation must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Languages. You can speak, read, and write Common, Goblin and Draconic.
Random Height and Weight
|base height||height modifier||base weight||weight modifier|
|2′8″||+1d4||10 lb.||× 1d4 lb.|