Dorthin (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: What is the naming scheme for this race? This could use more name examples. Consult the 5e Race Design Guide for help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Scales.png This page is of questionable balance. Reason: The ability to be able to gain a feature at 11th level is questionable, as no official content gives any features after 5th level. Even a wizard only has one spell slot for true seeing at this level, whereas most "racial trait spells" enable casting at spell slots which normally have multiple spell slots. See additional concerns on the talk page.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Dorthin[edit]

Lead By Example.

Physical Description[edit]

Dorthin are much like humans when judged by physical appearances alone, unless one is aware of their eyes. Their eyes are white spheres which have no iris or pupil, preventing any sort of normal vision. Despite their resemblance to humans, their hair is always black, even when a dorthin reaches the age of 150, their hair will maintain its color rather than graying.

As a result of their intense training that both genders of the race face when they begin to mature, their physical strength shows itself clearly through their developed muscles. Due to tradition, it is very unlikely to see a Dorthin without his/her ceremonial blindfold which is usually patterned in accordance with the wearers personality.

History[edit]

"The dorthin were once a beautiful people, with sight that could see through all. But there was a time the dorthin misused this gift, cheating, deception and overconfidence. Treachery was frowned upon and the gods placing a curse upon the dorthin, revoking all their sight of the first borne and all children that follow. Many of the people wished for redemption; the monks and faithful, good, souls of the dorthin were given sight back. Or some sought the sight by acts of kindness that surpassed other.In the hopes they once again gain sight that surpassed all" - Murin, Dorthin elder

Societal Lore[edit]

As history dictates, they take great care when choosing a lifetime mate. They return to the temple or monastery for grand ceremony and there they stay until the child is of age. They may also give their child to the order as like unto they were also given. In so doing, adventuring and returning to provide for the children. Prior to 'The Blinding' the dorthin society was based on a patronage system with parts of the Moon Shard isle being owned by Barons. The culture adopted an Arabic architecture in correspondence with the Mediterranean environment surrounding most of the islands. The central cities were often wealthy in design and boasting its wealth on the streets with fine silks and spices being common place. However following the events of 'The Blinding', with fear of such a blight across the land a new societal culture was adopted. One of a minimalist ideal, practising a spiritual and harmonious lifestyle, this led to the founding of 'The Church of the Third Eye'. Once where large palaces and plazas stood monastery and Gardens replaces, the power of the Barons waned under the new authority of the Nomads. For 200 years a power struggle battle across the islands. Those who preached a new found way of living and the old Barons who still retained the truesight of dorthins who wished not to abandon their rich heritage. After the 200 years had passed most dorthin who'd retained the truesight had passed or disappeared. The blinded children were now given to the monastery in a hopes they can bring honour back to there people. Most trained as Monks or High Priests, some still looked to the arcane for answers. However there was still a taboo among the dorthin the dods had cursed them, most looked for some sort of redemption from the dods despite the curse, others resented them for sending the race into a new 'darker age'.

The Moon shard isle are now more sparsely populated to what it once had, many cities overgrown or replace with temples and monastery many of the nomads peacefully wonder the further isle on a peaceful pilgrimage to the Birthplace of the their culture. There are some arcane anomalies on the outer isle but most dorthin are too weird to investigate or simply are not interested in investigatin.

Dorthin Names[edit]

Male: Magni Muniir

Female: Jal Zannan

Dorthin Traits[edit]

Semi-blind monastic humanoids.
Ability Score Increase. Dorthin are brought up intense training of the mind as well as the body. Either your Strength or your Dexterity increases by 2. Your Wisdom increases by 1.
Age. Dorthin mature at a similar age to humans, about the age of 20, but are able to live to ages of 200, without suffering the downsides of age until about the age of 150.
Alignment. Due to their monastic lifestyle they tend toward Lawful Neutral, but have the capacity for evil.
Size. Dorthin are usually over 6 feet tall, rarely exceeding anything past 6 feet and 6 inches. The weigh from about 160 to 230 pounds. Their size is Medium.
Speed. Your base walking speed is 30 feet.
Pure Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Darkvision is your only form of sight, thus even in dim or bright light you cannot see beyond 120 feet or discern color.
Truesight (Concentration). You can cast detect magic as a ritual, but cannot cast it otherwise with this trait. When you reach 11th level you can cast true seeing once. You regain the use of this spell when you finish a long rest.
Blindness Resistance. You have advantage on saving throws to avoid being blinded.
Heightened Senses. You have proficiency in the Perception skill.
Languages. You can read, write, and speak Common.

Random Height and Weight[edit]

Table: Dorthin Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5' 7" 2d6 140 lb. × (2d4) lb.

Trivia[edit]

The name of the race dorthin may be a reference to the German phrase "dort hin" which means "over there". Given their blindness, being named after a foreign phrase used to bring attention to something unseen may have been intentional.


Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors